godot/scene
QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
..
2d Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
3d Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
animation Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player 2023-10-06 12:53:09 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger
gui Accept cancel event when unfocusing LineEdit 2023-10-06 16:00:56 +02:00
main Merge pull request #77072 from vPumpking/get-tree-string 2023-10-05 16:32:12 +02:00
resources Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h
SCsub