godot/modules/enet
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
config.py
enet_connection.cpp
enet_connection.h
enet_multiplayer_peer.cpp
enet_multiplayer_peer.h
enet_packet_peer.cpp
enet_packet_peer.h
register_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_types.h
SCsub