godot/tools/editor
Andreas Haas c2040324be
TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
2016-12-03 21:38:49 +01:00
..
fileserver style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
icons Fix #7016, add script create icon 2016-11-05 18:20:59 +01:00
io_plugins Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
plugins TextureRegionEditor: Fix mouse wheel scroll speed. 2016-12-03 21:38:49 +01:00
animation_editor.cpp AnimationEditor: zoom using ctrl+wheel 2016-09-23 14:57:54 +02:00
animation_editor.h
array_property_edit.cpp
array_property_edit.h
asset_library_editor_plugin.cpp Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
asset_library_editor_plugin.h
call_dialog.cpp
call_dialog.h
code_editor.cpp Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
code_editor.h Refactor duplicated code 2016-10-10 10:39:58 +02:00
connections_dialog.cpp ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid. 2016-10-04 16:05:25 +02:00
connections_dialog.h
create_dialog.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
create_dialog.h Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
dependency_editor.cpp
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_data.cpp fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_data.h fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
editor_dir_dialog.h
editor_file_dialog.cpp Append selected dir when openning dir with Editorfiledialog 2016-09-26 16:05:22 +08:00
editor_file_dialog.h
editor_file_system.cpp -Added bindings to the resource filesystem for editor 2016-09-10 17:34:27 -03:00
editor_file_system.h
editor_fonts.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_fonts.h
editor_help.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
editor_help.h Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
editor_icons.h
editor_import_export.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
editor_import_export.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp More custom theme support for editor 2016-09-20 20:41:57 +08:00
editor_log.h More custom theme support for editor 2016-09-20 20:41:57 +08:00
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp Won't change editor tabs when using External Editor. 2016-10-29 11:44:57 -02:00
editor_node.h Merge pull request #6673 from J08nY/issue-update-spinner 2016-10-09 14:06:59 +02:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_plugin.h Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_profiler.cpp
editor_profiler.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_resource_preview.h -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_run_native.cpp Export immediately if only one device present 2016-11-08 20:08:07 +01:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Improve debug focus behavior 2016-09-14 04:02:18 +02:00
editor_run.h Improve debug focus behavior 2016-09-14 04:02:18 +02:00
editor_scale.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_scale.h -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.cpp Fix resetting to default value in EditorSettings 2016-11-01 01:51:34 +09:00
editor_settings.h fix #6031 when creating a script the language will be what you selected last time 2016-10-20 23:53:15 +02:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_themes.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Remove dead code in FileSystemDock 2016-10-23 23:38:49 +09:00
filesystem_dock.h Better editor settings for the FileSystem dock 2016-08-16 15:27:00 -03:00
groups_editor.cpp
groups_editor.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp fixes #6695 - MultiNodeEdit edit path in exported NodePath 2016-10-05 19:32:51 +02:00
multi_node_edit.h
node_dock.cpp
node_dock.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
project_export.h Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
project_manager.cpp Check entered and trimmed path when create, import, install project 2016-11-14 21:46:10 +09:00
project_manager.h Select newly created or imported project automatically 2016-11-08 03:39:05 +09:00
project_settings.cpp Merge pull request #6249 from volzhs/issue-6121 2016-08-28 12:02:08 +02:00
project_settings.h Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
property_editor.cpp Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-11 23:15:01 +02:00
property_editor.h Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
property_selector.cpp More visual script work 2016-08-25 17:45:20 -03:00
property_selector.h Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
scene_tree_dock.h Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
scene_tree_editor.cpp Ability to drag script files from Filesystem dock to SceneTree dock. 2016-10-27 16:32:41 +02:00
scene_tree_editor.h Ability to drag script files from Filesystem dock to SceneTree dock. 2016-10-27 16:32:41 +02:00
script_create_dialog.cpp Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
script_create_dialog.h Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
script_editor_debugger.cpp Merge pull request #6479 from RandomShaper/improve-debug-focus 2016-10-03 11:36:01 +02:00
script_editor_debugger.h
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
spatial_editor_gizmos.h