godot/drivers/gles2/shaders
Rémi Verschelde 3ebde6fac3 GLES2: Fix comments in previous commit that broke rendering (!)
Do NOT use "[vertex]" in a comment...

Kids, don't try to learn OpenGL on a production branch right before
a stable release.
2019-03-12 00:26:56 +01:00
..
blend_shape.glsl
canvas_shadow.glsl Explicitly use floating point numbers in the our shaders 2019-02-24 23:35:10 +00:00
canvas.glsl GLES2: Fix comments in previous commit that broke rendering (!) 2019-03-12 00:26:56 +01:00
copy.glsl Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962. 2019-01-24 18:58:42 -03:00
cube_to_dp.glsl GLES2: Define 'lowp' for OpenGL 2.1 2018-12-21 15:14:58 +01:00
cubemap_filter.glsl GLES2: Fix comments in previous commit that broke rendering (!) 2019-03-12 00:26:56 +01:00
effect_blur.glsl
exposure.glsl
lens_distorted.glsl GLES2: Define 'lowp' for OpenGL 2.1 2018-12-21 15:14:58 +01:00
particles.glsl
resolve.glsl
scene.glsl GLES2: Fix comments in previous commit that broke rendering (!) 2019-03-12 00:26:56 +01:00
screen_space_reflection.glsl
SCsub Support lights and shadows in GLES2, fixes #21853 2018-12-20 10:10:30 -03:00
ssao_blur.glsl
ssao_minify.glsl
ssao.glsl
stdlib.glsl Revert "GLES2: Ensure extension checks for texture2DLod" 2019-03-11 23:12:49 +01:00
subsurf_scattering.glsl
tonemap.glsl