godot/scene
Ibrahn Sahir c1f5233217 Moved dirty material lists from static to lifetime controlled by main.
As with 7d82bed4f4,
The list is now destroyed before the OS object, so can print errors if
there are unfreed materials.
2018-11-21 15:51:50 +00:00
..
2d Moved dirty material lists from static to lifetime controlled by main. 2018-11-21 15:51:50 +00:00
3d Merge pull request #23760 from BastiaanOlij/fix_tangent_direction 2018-11-20 14:13:36 +01:00
animation Added possibility to override or add target basis to tip bone 2018-11-20 13:57:16 +01:00
audio
gui Merge pull request #23728 from groud/keep_splitcontainer_offset 2018-11-20 14:17:52 +01:00
main Node: make _generate_serial_child_name manipulate numbers as String 2018-11-21 14:18:34 +01:00
resources Moved dirty material lists from static to lifetime controlled by main. 2018-11-21 15:51:50 +00:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub