..
doc_classes
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
export
Reorganize code related to editor theming
2024-01-16 11:57:45 +01:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
Windows: Remove MSVC
define redundant with _MSC_VER
2023-09-26 11:11:45 +02:00
detect.py
Use raw strings for D3D12 install messages.
2024-01-30 11:13:12 +02:00
display_server_windows.cpp
Fix the fetching of images in CF_DIB format in DisplayServerWindows::clipboard_get_image
2024-02-12 13:14:11 +01:00
display_server_windows.h
Merge pull request #87549 from emanvidmaker/DarkModeOnWin10Patch
2024-01-26 11:47:50 +01:00
gl_manager_windows_angle.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
gl_manager_windows_native.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
godot_console.ico
godot_res_wrap.rc
Remove now unused year
member from version.py
2024-01-25 15:08:34 +01:00
godot_res.rc
Remove now unused year
member from version.py
2024-01-25 15:08:34 +01:00
godot_windows.cpp
[Linux] Add support for PCK embedding section with non GNU-ld linkers.
2024-01-24 12:21:05 +02:00
godot.ico
godot.natvis
Fix natvis after CowData 64-bit changes
2024-02-01 13:40:06 -08:00
joypad_windows.cpp
Update joypad_windows.cpp
2023-09-28 18:24:08 -07:00
joypad_windows.h
key_mapping_windows.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
key_mapping_windows.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
lang_table.h
msvs.py
Add new VS proj generation logic that supports any platform that wants to opt in
2024-01-31 16:42:42 +01:00
os_windows.cpp
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
2024-01-02 18:06:17 +01:00
os_windows.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
platform_config.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_gl.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_windows_builders.py
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-07-25 09:52:38 +03:00
README.md
SCsub
Add new VS proj generation logic that supports any platform that wants to opt in
2024-01-31 16:42:42 +01:00
tts_windows.cpp
[Drivers,Platform] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 20:13:32 +02:00
tts_windows.h
vulkan_context_win.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
vulkan_context_win.h
Fix Clang dev_mode build on Windows
2023-12-21 14:05:39 +02:00
wgl_detect_version.cpp
[ANGLE] Add fallback control options and defaults.
2023-10-03 16:23:43 +03:00
wgl_detect_version.h
[ANGLE] Add fallback control options and defaults.
2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
windows_terminal_logger.h