godot/modules/mono/build_scripts/mono_configure.py
Rémi Verschelde cfd292939c
Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku

Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
2023-09-07 16:37:51 +02:00

27 lines
764 B
Python

import os
import os.path
def is_desktop(platform):
return platform in ["windows", "macos", "linuxbsd"]
def is_unix_like(platform):
return platform in ["macos", "linuxbsd", "android", "ios"]
def module_supports_tools_on(platform):
return is_desktop(platform)
def configure(env, env_mono):
# is_android = env["platform"] == "android"
# is_web = env["platform"] == "web"
# is_ios = env["platform"] == "ios"
# is_ios_sim = is_ios and env["arch"] in ["x86_32", "x86_64"]
if env.editor_build:
if not module_supports_tools_on(env["platform"]):
raise RuntimeError("This module does not currently support building for this platform for editor builds.")
env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])