godot/doc/classes/Mesh.xml
2019-04-19 11:03:46 +02:00

189 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Mesh" inherits="Resource" category="Core" version="3.2">
<brief_description>
A [Resource] that contains vertex-array based geometry.
</brief_description>
<description>
Mesh is a type of [Resource] that contains vertex-array based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
</description>
<tutorials>
</tutorials>
<methods>
<method name="create_convex_shape" qualifiers="const">
<return type="Shape">
</return>
<description>
Calculate a [ConvexPolygonShape] from the mesh.
</description>
</method>
<method name="create_outline" qualifiers="const">
<return type="Mesh">
</return>
<argument index="0" name="margin" type="float">
</argument>
<description>
Calculate an outline mesh at a defined offset (margin) from the original mesh. Note: Typically returns the vertices in reverse order (e.g. clockwise to anti-clockwise).
</description>
</method>
<method name="create_trimesh_shape" qualifiers="const">
<return type="Shape">
</return>
<description>
Calculate a [ConcavePolygonShape] from the mesh.
</description>
</method>
<method name="generate_triangle_mesh" qualifiers="const">
<return type="TriangleMesh">
</return>
<description>
Generate a [TriangleMesh] from the mesh.
</description>
</method>
<method name="get_faces" qualifiers="const">
<return type="PoolVector3Array">
</return>
<description>
Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
</description>
</method>
<method name="get_surface_count" qualifiers="const">
<return type="int">
</return>
<description>
Return the amount of surfaces that the [Mesh] holds.
</description>
</method>
<method name="surface_get_arrays" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method ArrayMesh.add_surface_from_arrays]).
</description>
</method>
<method name="surface_get_blend_shape_arrays" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
Returns the blend shape arrays for the requested surface.
</description>
</method>
<method name="surface_get_material" qualifiers="const">
<return type="Material">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
Return a [Material] in a given surface. Surface is rendered using this material.
</description>
</method>
</methods>
<members>
<member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
</member>
</members>
<constants>
<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
Render array as points (one vertex equals one point).
</constant>
<constant name="PRIMITIVE_LINES" value="1" enum="PrimitiveType">
Render array as lines (every two vertices a line is created).
</constant>
<constant name="PRIMITIVE_LINE_STRIP" value="2" enum="PrimitiveType">
Render array as line strip.
</constant>
<constant name="PRIMITIVE_LINE_LOOP" value="3" enum="PrimitiveType">
Render array as line loop (like line strip, but closed).
</constant>
<constant name="PRIMITIVE_TRIANGLES" value="4" enum="PrimitiveType">
Render array as triangles (every three vertices a triangle is created).
</constant>
<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5" enum="PrimitiveType">
Render array as triangle strips.
</constant>
<constant name="PRIMITIVE_TRIANGLE_FAN" value="6" enum="PrimitiveType">
Render array as triangle fans.
</constant>
<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
</constant>
<constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
</constant>
<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_BASE" value="9" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_NORMAL" value="1024" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_TANGENT" value="2048" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_COLOR" value="4096" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_TEX_UV" value="8192" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_TEX_UV2" value="16384" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_BONES" value="32768" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_WEIGHTS" value="65536" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_INDEX" value="131072" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_DEFAULT" value="97280" enum="ArrayFormat">
</constant>
<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
Array of vertices.
</constant>
<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
Array of normals.
</constant>
<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
Array of tangents as an array of floats, 4 floats per tangent.
</constant>
<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
Array of colors.
</constant>
<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
Array of UV coordinates.
</constant>
<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
Array of second set of UV coordinates.
</constant>
<constant name="ARRAY_BONES" value="6" enum="ArrayType">
Array of bone data.
</constant>
<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
Array of weights.
</constant>
<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
Array of indices.
</constant>
<constant name="ARRAY_MAX" value="9" enum="ArrayType">
</constant>
</constants>
</class>