godot/scene/3d
Juan Linietsky c1bd768ca2
Merge pull request #18822 from QbieShay/master
Added spring arm node
2018-08-20 14:21:04 -03:00
..
area.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
area.h
arvr_nodes.cpp Fight off some error spam in the editor 2018-06-24 11:54:08 +10:00
arvr_nodes.h
audio_stream_player_3d.cpp Ability to disable scale in nodes, closes #19927 2018-07-18 13:48:09 -03:00
audio_stream_player_3d.h Improved stream paused fade code 2018-07-09 21:58:33 -03:00
baked_lightmap.cpp Ability to disable scale in nodes, closes #19927 2018-07-18 13:48:09 -03:00
baked_lightmap.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Merge pull request #20072 from RandomShaper/fix-camera-offsets 2018-08-10 16:24:39 -03:00
camera.h Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685 2018-07-29 20:05:16 -03:00
collision_object.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
collision_object.h Implemented Soft body 2018-07-23 20:50:23 +02:00
collision_polygon.cpp CSG Support for Godot! 2018-04-27 21:55:10 -03:00
collision_polygon.h CSG Support for Godot! 2018-04-27 21:55:10 -03:00
collision_shape.cpp
collision_shape.h Implemented Soft body 2018-07-23 20:50:23 +02:00
cpu_particles.cpp Rename flag to better name 2018-07-27 08:59:18 -03:00
cpu_particles.h Add option to convert Particles to CPUParticles 2018-07-07 09:04:22 -03:00
gi_probe.cpp Ability to disable scale in nodes, closes #19927 2018-07-18 13:48:09 -03:00
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp InterpolatedCamera: use internal_process 2018-03-16 05:15:26 +07:00
interpolated_camera.h
light.cpp Several improvements to editor inspector usability and style 2018-07-18 19:37:41 -03:00
light.h
listener.cpp
listener.h
mesh_instance.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
mesh_instance.h Implemented Soft body 2018-07-23 20:50:23 +02:00
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
navigation_mesh.h
navigation.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
navigation.h
particles.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
particles.h
path.cpp Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
path.h Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
physics_body.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
physics_body.h Added ray shape and move_and_slide with snapping on 3D. 2018-08-19 13:45:23 +02:00
physics_joint.cpp Merge pull request #19246 from xemjeff/physics 2018-07-03 16:49:10 +02:00
physics_joint.h Implemented interface for bullet joint motors 2018-03-16 13:37:15 +01:00
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
ray_cast.h
reflection_probe.cpp Ability to disable scale in nodes, closes #19927 2018-07-18 13:48:09 -03:00
reflection_probe.h
remote_transform.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
remote_transform.h
room_instance.cpp
room_instance.h
scenario_fx.cpp -Ability to open resources in the same window 2018-05-17 18:03:05 -03:00
scenario_fx.h
SCsub
skeleton.cpp Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
skeleton.h Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
soft_body.cpp Fixed SoftBody pinned point offset calculation 2018-08-03 17:44:09 +02:00
soft_body.h Fixed SoftBody pinned point offset calculation 2018-08-03 17:44:09 +02:00
spatial_velocity_tracker.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
spatial_velocity_tracker.h
spatial.cpp New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
spatial.h New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
spring_arm.cpp added spring arm node. 2018-08-18 14:34:42 +02:00
spring_arm.h added spring arm node. 2018-08-18 14:34:42 +02:00
sprite_3d.cpp Polished 3D selection 2018-06-13 17:52:37 +02:00
sprite_3d.h Polished 3D selection 2018-06-13 17:52:37 +02:00
vehicle_body.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
vehicle_body.h Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685 2018-07-29 20:05:16 -03:00
visual_instance.h Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685 2018-07-29 20:05:16 -03:00
voxel_light_baker.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
voxel_light_baker.h