godot/servers
Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
..
audio
camera
debugger
extensions PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
movie_writer Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
navigation Add NavigationPathQuery 2022-09-20 22:20:11 +02:00
physics_2d Merge pull request #65828 from rburing/body_state_sync_callable 2022-09-21 11:05:41 +02:00
physics_3d Merge pull request #65828 from rburing/body_state_sync_callable 2022-09-21 11:05:41 +02:00
rendering Rename remaining "*_enable" to "*_enabled" 2022-09-21 22:47:46 +02:00
text Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
xr Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
audio_server.cpp
audio_server.h
camera_server.cpp Use verbose prints when registering cameras in CameraServer 2022-09-02 23:26:04 +02:00
camera_server.h
display_server_headless.h
display_server.cpp [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
display_server.h [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
navigation_server_2d.cpp Add NavigationPathQuery 2022-09-20 22:20:11 +02:00
navigation_server_2d.h Add NavigationPathQuery 2022-09-20 22:20:11 +02:00
navigation_server_3d.cpp Add NavigationPathQuery 2022-09-20 22:20:11 +02:00
navigation_server_3d.h Add NavigationPathQuery 2022-09-20 22:20:11 +02:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
physics_server_2d.cpp Expose registration of physics servers to GDExtension 2022-09-07 15:05:46 +02:00
physics_server_2d.h Merge pull request #65828 from rburing/body_state_sync_callable 2022-09-21 11:05:41 +02:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
physics_server_3d.cpp Expose registration of physics servers to GDExtension 2022-09-07 15:05:46 +02:00
physics_server_3d.h Merge pull request #65828 from rburing/body_state_sync_callable 2022-09-21 11:05:41 +02:00
register_server_types.cpp Merge pull request #62429 from smix8/navigation_path_query_4.x 2022-09-21 13:25:48 +02:00
register_server_types.h
rendering_server.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_server.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
SCsub Add NavigationPathQuery 2022-09-20 22:20:11 +02:00
server_wrap_mt_common.h
text_server.cpp [TextServer] Fix excessive space trimming. 2022-09-01 21:31:39 +03:00
text_server.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
xr_server.cpp
xr_server.h