godot/core/math
2022-08-30 17:29:23 +03:00
..
a_star_grid_2d.cpp Implement AStarGrid2D class with jump-point pathfinding 2022-08-30 17:29:23 +03:00
a_star_grid_2d.h Implement AStarGrid2D class with jump-point pathfinding 2022-08-30 17:29:23 +03:00
a_star.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
a_star.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
aabb.cpp
aabb.h
audio_frame.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
basis.cpp Expose Basis set_orthogonal_index method as a GridMap function 2022-08-20 21:42:20 -05:00
basis.h Expose Basis set_orthogonal_index method as a GridMap function 2022-08-20 21:42:20 -05:00
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
bvh.h Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
color_names.inc
color.cpp Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
color.h Color: Fix resetting alpha when setting H/S/V separately 2022-07-26 15:43:49 +02:00
convex_hull.cpp
convex_hull.h
delaunay_2d.h
delaunay_3d.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
disjoint_set.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp Expression built-in functions can also be considered as identifiers in subscripts 2022-07-04 13:25:43 +03:00
expression.h Add a const call mode to Object, Variant and Script. 2022-06-27 13:33:06 -07:00
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
geometry_3d.h
math_defs.h
math_fieldwise.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
math_fieldwise.h
math_funcs.cpp
math_funcs.h Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
plane.cpp
plane.h Rename epsilon to tolerance in the Plane::has_point method 2022-07-21 20:15:15 +03:00
projection.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
projection.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
quaternion.cpp Merge pull request #64678 from TokageItLab/implement-ease-baker 2022-08-23 09:19:21 +02:00
quaternion.h Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
quick_hull.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
quick_hull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
rect2i.cpp
rect2i.h
SCsub
static_raycaster.cpp
static_raycaster.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
transform_2d.cpp Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_2d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_3d.cpp Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_3d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
triangle_mesh.cpp Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangle_mesh.h Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangulate.cpp
triangulate.h
vector2.cpp Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
vector2.h Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
vector2i.cpp
vector2i.h
vector3.cpp Octahedral Normal/Tangent Compression 2022-08-13 08:09:32 -07:00
vector3.h Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
vector3i.cpp
vector3i.h
vector4.cpp Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
vector4.h Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
vector4i.cpp Fix Vector4::min_axis_index for equal components 2022-08-01 04:50:17 +02:00
vector4i.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00