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godot/core/math
Aaron Franke 5f4f9ca4a5 Fix: Strip integer part in "decimals"
Note: Core only.
2018-09-19 23:47:33 -04:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
delaunay.h
expression.cpp
expression.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_defs.h
math_funcs.cpp Fix: Strip integer part in "decimals" 2018-09-19 23:47:33 -04:00
math_funcs.h
matrix3.cpp
matrix3.h
octree.h Merge pull request from luzpaz/misc-typos 2018-09-13 10:59:00 +02:00
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
rect2.cpp
rect2.h
SCsub
transform_2d.cpp
transform_2d.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp Misc. typos 2018-09-12 21:39:17 -04:00
triangulate.h
vector2.cpp
vector2.h
vector3.cpp
vector3.h