mirror of
https://github.com/godotengine/godot.git
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73 lines
996 B
Python
73 lines
996 B
Python
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import os;
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import glob;
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import string;
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#Generate include files
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f=open("theme_data.h","wb")
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f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n");
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f.write("\n\n");
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#Generate png image block
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pixmaps = glob.glob("*.png");
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pixmaps.sort();
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f.write("\n\n\n");
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for x in pixmaps:
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var_str=x[:-4]+"_png";
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f.write("static const unsigned char "+ var_str +"[]={\n");
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pngf=open(x,"rb");
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b=pngf.read(1);
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while(len(b)==1):
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f.write(hex(ord(b)))
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b=pngf.read(1);
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if (len(b)==1):
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f.write(",")
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f.write("\n};\n\n\n");
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pngf.close();
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#Generate shaders block
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shaders = glob.glob("*.gsl")
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shaders.sort();
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f.write("\n\n\n");
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for x in shaders:
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var_str=x[:-4]+"_shader_code";
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f.write("static const char *"+ var_str +"=\n");
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sf=open(x,"rb");
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b=sf.readline();
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while(b!=""):
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if (b.endswith("\r\n")):
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b=b[:-2]
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if (b.endswith("\n")):
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b=b[:-1]
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f.write(" \""+b)
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b=sf.readline();
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if (b!=""):
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f.write("\"\n")
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f.write("\";\n\n\n");
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sf.close();
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f.close();
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