..
rasterizer_rd
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
rasterizer.cpp
Rewrote large part of rendering, omni and spot shadows now work.
2020-02-11 12:01:18 +01:00
rasterizer.h
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 00:52:50 +01:00
rendering_device.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
rendering_device.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
SCsub
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
shader_language.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
shader_language.h
Fix bugs in shader swizzling
2020-02-13 18:11:21 +03:00
shader_types.cpp
Base 3D engine done, still untested, though.
2020-02-11 11:59:25 +01:00
shader_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
visual_server_canvas.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
visual_server_globals.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_globals.h
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
visual_server_light_baker.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_light_baker.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_raster.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
visual_server_raster.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
visual_server_scene.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
visual_server_scene.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
visual_server_viewport.cpp
Re-implemented screen space ambient occlusion
2020-02-11 12:15:46 +01:00
visual_server_viewport.h
Reflection probes working
2020-02-11 12:01:21 +01:00
visual_server_wrap_mt.cpp
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
visual_server_wrap_mt.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00