godot/servers/visual
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
..
rasterizer_rd Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00
rasterizer.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer.h Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
rendering_device.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rendering_device.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
shader_language.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
shader_language.h Fix bugs in shader swizzling 2020-02-13 18:11:21 +03:00
shader_types.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_canvas.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_light_baker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_light_baker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_server_raster.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
visual_server_viewport.cpp Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
visual_server_viewport.h Reflection probes working 2020-02-11 12:01:21 +01:00
visual_server_wrap_mt.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
visual_server_wrap_mt.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00