godot/servers
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
..
arvr Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
camera Texture refactor 2020-02-11 11:53:26 +01:00
physics Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
physics_2d Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
arvr_server.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Workaround WebM playback bug after AudioServer latency fixes 2020-02-07 21:01:05 +01:00
audio_server.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_2d_server.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_server.cpp Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_server.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
physics_2d_server.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_2d_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
register_server_types.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server.cpp Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00
visual_server.h Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00