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Andrii Doroshenko (Xrayez) c177308f80 Don't use arbitrary theme editor icons for scripts with the same name
The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.

This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.

The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.
2020-06-25 02:23:39 +03:00
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core Merge pull request #39617 from mrushyendra/bilinear_interpolation 2020-06-24 21:58:43 +02:00
doc Tween.xml word order fix 2020-06-23 18:42:11 +02:00
drivers Merge pull request #39189 from touilleMan/issue-38925 2020-06-15 23:57:16 +02:00
editor Don't use arbitrary theme editor icons for scripts with the same name 2020-06-25 02:23:39 +03:00
main Merge pull request #36052 from Calinou/improve-low-processor-sleep 2020-06-24 23:14:05 +02:00
misc Export: Fix iOS enabling push notifications capability 2020-06-23 12:48:44 +03:00
modules Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast 2020-06-24 22:51:07 +02:00
platform Merge pull request #39779 from naithar/feature/ios-modules-master 2020-06-24 22:49:39 +02:00
scene Merge pull request #39805 from RandomShaper/fix_gone_popup_crash 2020-06-24 20:21:17 +02:00
servers Check for motion in cast_motion() before doing Bullet convexSweepTest(). 2020-06-21 16:20:26 +01:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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