godot/platform/osx
Rémi Verschelde 661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
..
export Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties 2018-08-20 13:48:05 +02:00
crash_handler_osx.h
crash_handler_osx.mm Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
detect.py change framework name CoreMidi to CoreMIDI 2018-07-26 00:06:17 +08:00
dir_access_osx.h
dir_access_osx.mm
godot_main_osx.mm
joypad_osx.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
joypad_osx.h
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_osx.h Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
os_osx.mm Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
platform_config.h
platform_osx_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_osx.cpp
power_osx.h
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
sem_osx.cpp
sem_osx.h