godot/platform/javascript
Andreas Haas c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
..
export A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio_driver_javascript.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio_driver_javascript.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio_server_javascript.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio_server_javascript.h Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
detect.py Some WebGL 2 and build fixes/clean-up 2017-03-17 15:56:48 +01:00
dom_keys.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
godot_shell.html Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
javascript_eval.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
javascript_eval.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
javascript_main.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
os_javascript.h Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
power_javascript.cpp Fix web export build 2017-03-10 05:09:54 +01:00
power_javascript.h Fix web export build 2017-03-10 05:09:54 +01:00
SCsub Fix web export build 2017-03-10 05:09:54 +01:00