godot/core/string
2023-11-09 17:12:41 +01:00
..
char_range.inc
char_utils.h
locales.h Fix script name of Hant and Hans 2023-07-20 15:01:39 +08:00
node_path.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
print_string.h Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
string_name.h Fix StringName comparison 2023-05-18 13:25:40 +02:00
translation_po.cpp
translation_po.h
translation.cpp Support loading of translations on threads 2023-06-29 16:48:55 +02:00
translation.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
ucaps.h
ustring.cpp Allow auto-generated node names in PopupMenu::add_submenu_item 2023-11-09 17:12:41 +01:00
ustring.h Allow auto-generated node names in PopupMenu::add_submenu_item 2023-11-09 17:12:41 +01:00