..
collada
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doc
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fileserver
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icons
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
import
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2017-04-08 00:11:42 +02:00
io_plugins
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plugins
Merge pull request #8342 from volzhs/error-signal-dnd
2017-04-10 08:29:41 +02:00
translations
i18n: Sync translations from Weblate
2017-04-07 20:33:31 +02:00
animation_editor.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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animation_editor.h
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array_property_edit.cpp
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array_property_edit.h
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asset_library_editor_plugin.cpp
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asset_library_editor_plugin.h
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call_dialog.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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call_dialog.h
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code_editor.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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code_editor.h
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connections_dialog.cpp
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connections_dialog.h
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create_dialog.cpp
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create_dialog.h
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dependency_editor.cpp
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dependency_editor.h
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doc_code_font.h
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doc_font.h
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doc_title_font.h
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editor_asset_installer.cpp
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editor_asset_installer.h
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editor_audio_buses.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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editor_audio_buses.h
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editor_autoload_settings.cpp
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editor_autoload_settings.h
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editor_data.cpp
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editor_data.h
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editor_dir_dialog.cpp
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editor_dir_dialog.h
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editor_export.cpp
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editor_export.h
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editor_file_dialog.cpp
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editor_file_dialog.h
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editor_file_system.cpp
Use .godot as file extension for project files.
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editor_file_system.h
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editor_fonts.cpp
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editor_fonts.h
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editor_help.cpp
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editor_help.h
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editor_icons.h
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editor_initialize_ssl.cpp
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editor_initialize_ssl.h
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editor_log.cpp
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editor_log.h
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editor_name_dialog.cpp
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editor_name_dialog.h
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editor_node.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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editor_node.h
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editor_path.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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editor_path.h
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editor_plugin_settings.cpp
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editor_plugin_settings.h
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editor_plugin.cpp
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editor_plugin.h
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editor_profiler.cpp
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editor_profiler.h
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editor_reimport_dialog.cpp
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editor_reimport_dialog.h
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editor_resource_preview.cpp
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editor_resource_preview.h
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editor_run_native.cpp
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editor_run_native.h
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editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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editor_run.h
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editor_scale.cpp
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editor_scale.h
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editor_settings.cpp
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editor_settings.h
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editor_sub_scene.cpp
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editor_sub_scene.h
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editor_themes.cpp
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editor_themes.h
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export_template_manager.cpp
Export template management dialog.
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export_template_manager.h
Export template management dialog.
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file_type_cache.cpp
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file_type_cache.h
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filesystem_dock.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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filesystem_dock.h
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groups_editor.cpp
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groups_editor.h
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import_dock.cpp
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import_dock.h
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inspector_dock.cpp
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inspector_dock.h
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multi_node_edit.cpp
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multi_node_edit.h
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node_dock.cpp
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node_dock.h
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output_strings.cpp
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2017-04-08 00:11:42 +02:00
output_strings.h
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pane_drag.cpp
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pane_drag.h
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progress_dialog.cpp
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progress_dialog.h
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project_export.cpp
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project_export.h
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project_manager.cpp
Use .godot as file extension for project files.
2017-04-16 10:19:07 +02:00
project_manager.h
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project_settings.cpp
Use .godot as file extension for project files.
2017-04-16 10:19:07 +02:00
project_settings.h
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property_editor.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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property_editor.h
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property_selector.cpp
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property_selector.h
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pvrtc_compress.cpp
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pvrtc_compress.h
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quick_open.cpp
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quick_open.h
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register_exporters.h
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reparent_dialog.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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reparent_dialog.h
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resources_dock.cpp
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resources_dock.h
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run_settings_dialog.cpp
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run_settings_dialog.h
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scene_tree_dock.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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scene_tree_dock.h
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scene_tree_editor.cpp
Rename [gs]et_pos to [gs]et_position for Controls
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scene_tree_editor.h
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script_create_dialog.cpp
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script_create_dialog.h
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script_editor_debugger.cpp
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script_editor_debugger.h
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SCsub
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
settings_config_dialog.cpp
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settings_config_dialog.h
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spatial_editor_gizmos.cpp
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
spatial_editor_gizmos.h
Particle system is complete. Rejoice!
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