godot/drivers
Eric Engestrom 83333f7e15 drivers/vulkan: limit pEngineName to only the engine name, without its version
It's supposed to be something stable that can be used to identify the engine
(using an equality check), so having the version number in there defeats
the purpose.

While at it, there is no need to prefix it with a second `"GodotEngine"`, nor
to copy the static C string into a C++ string to then extract a C string
from it :)
2021-12-24 01:24:22 +00:00
..
alsa
alsamidi
coreaudio
coremidi
gl_context Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
gles3 Rename hint_aniso to hint_anisotropy in the shader language 2021-12-10 17:41:17 +01:00
png Build for 64-bit ARM by default when compiling or exporting for Android 2021-10-12 16:35:49 +02:00
pulseaudio Print the number of PulseAudio input channels when in verbose mode 2021-11-09 00:44:11 +01:00
spirv-reflect
unix Add / to the unix shortcut drive list 2021-12-15 21:13:35 +08:00
vulkan drivers/vulkan: limit pEngineName to only the engine name, without its version 2021-12-24 01:24:22 +00:00
wasapi Fix crash in audio callback when recording audio 2021-11-16 10:41:30 +11:00
windows Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00