godot/core/variant
2021-12-18 00:34:28 +08:00
..
array.cpp PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
array.h PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
binder_common.h align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant_call.cpp Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Expose max_axis_index and max_axis_index for Vector2(i) 2021-12-02 23:45:41 -06:00
variant_op.cpp
variant_op.h
variant_parser.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
variant_parser.h
variant_setget.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
variant_setget.h
variant_utility.cpp
variant.cpp
variant.h