mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
208 lines
7.2 KiB
C++
208 lines
7.2 KiB
C++
/*************************************************************************/
|
|
/* skeleton_3d_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SKELETON_3D_EDITOR_PLUGIN_H
|
|
#define SKELETON_3D_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/3d/skeleton_3d.h"
|
|
|
|
class EditorInspectorPluginSkeleton;
|
|
class Joint;
|
|
class PhysicalBone3D;
|
|
class Skeleton3DEditorPlugin;
|
|
class Button;
|
|
class CheckBox;
|
|
class EditorPropertyTransform3D;
|
|
class EditorPropertyVector3;
|
|
|
|
class BoneTransformEditor : public VBoxContainer {
|
|
GDCLASS(BoneTransformEditor, VBoxContainer);
|
|
|
|
EditorInspectorSection *section = nullptr;
|
|
|
|
EditorPropertyVector3 *translation_property = nullptr;
|
|
EditorPropertyVector3 *rotation_property = nullptr;
|
|
EditorPropertyVector3 *scale_property = nullptr;
|
|
EditorInspectorSection *transform_section = nullptr;
|
|
EditorPropertyTransform3D *transform_property = nullptr;
|
|
|
|
Rect2 background_rects[5];
|
|
|
|
Skeleton3D *skeleton;
|
|
String property;
|
|
|
|
UndoRedo *undo_redo;
|
|
|
|
Button *key_button = nullptr;
|
|
CheckBox *enabled_checkbox = nullptr;
|
|
|
|
bool keyable = false;
|
|
bool toggle_enabled = false;
|
|
bool updating = false;
|
|
|
|
String label;
|
|
|
|
void create_editors();
|
|
|
|
// Called when one of the EditorSpinSliders are changed.
|
|
void _value_changed(const double p_value);
|
|
// Called when the one of the EditorPropertyVector3 are updated.
|
|
void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
|
|
// Called when the transform_property is updated.
|
|
void _value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean);
|
|
// Changes the transform to the given transform and updates the UI accordingly.
|
|
void _change_transform(Transform3D p_new_transform);
|
|
// Creates a Transform using the EditorPropertyVector3 properties.
|
|
Transform3D compute_transform_from_vector3s() const;
|
|
|
|
void update_enabled_checkbox();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
BoneTransformEditor(Skeleton3D *p_skeleton);
|
|
|
|
// Which transform target to modify
|
|
void set_target(const String &p_prop);
|
|
void set_label(const String &p_label) { label = p_label; }
|
|
|
|
void _update_properties();
|
|
void _update_custom_pose_properties();
|
|
void _update_transform_properties(Transform3D p_transform);
|
|
|
|
// Can/cannot modify the spinner values for the Transform
|
|
void set_read_only(const bool p_read_only);
|
|
|
|
// Transform can be keyed, whether or not to show the button
|
|
void set_keyable(const bool p_keyable);
|
|
|
|
// Bone can be toggled enabled or disabled, whether or not to show the checkbox
|
|
void set_toggle_enabled(const bool p_enabled);
|
|
|
|
// Key Transform Button pressed
|
|
void _key_button_pressed();
|
|
|
|
// Bone Enabled Checkbox toggled
|
|
void _checkbox_toggled(const bool p_toggled);
|
|
};
|
|
|
|
class Skeleton3DEditor : public VBoxContainer {
|
|
GDCLASS(Skeleton3DEditor, VBoxContainer);
|
|
|
|
friend class Skeleton3DEditorPlugin;
|
|
|
|
enum Menu {
|
|
MENU_OPTION_CREATE_PHYSICAL_SKELETON
|
|
};
|
|
|
|
struct BoneInfo {
|
|
PhysicalBone3D *physical_bone = nullptr;
|
|
Transform3D relative_rest; // Relative to skeleton node
|
|
};
|
|
|
|
EditorNode *editor;
|
|
EditorInspectorPluginSkeleton *editor_plugin;
|
|
|
|
Skeleton3D *skeleton;
|
|
|
|
Tree *joint_tree = nullptr;
|
|
BoneTransformEditor *rest_editor = nullptr;
|
|
BoneTransformEditor *pose_editor = nullptr;
|
|
BoneTransformEditor *custom_pose_editor = nullptr;
|
|
|
|
MenuButton *options = nullptr;
|
|
EditorFileDialog *file_dialog = nullptr;
|
|
|
|
UndoRedo *undo_redo = nullptr;
|
|
|
|
void _on_click_option(int p_option);
|
|
void _file_selected(const String &p_file);
|
|
|
|
EditorFileDialog *file_export_lib = nullptr;
|
|
|
|
void update_joint_tree();
|
|
void update_editors();
|
|
|
|
void create_editors();
|
|
|
|
void create_physical_skeleton();
|
|
PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
|
|
|
|
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
|
|
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
|
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _node_removed(Node *p_node);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx);
|
|
|
|
Skeleton3D *get_skeleton() const { return skeleton; };
|
|
|
|
void _joint_tree_selection_changed();
|
|
void _joint_tree_rmb_select(const Vector2 &p_pos);
|
|
|
|
void _update_properties();
|
|
|
|
Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton);
|
|
~Skeleton3DEditor();
|
|
};
|
|
|
|
class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin);
|
|
|
|
friend class Skeleton3DEditorPlugin;
|
|
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
virtual bool can_handle(Object *p_object) override;
|
|
virtual void parse_begin(Object *p_object) override;
|
|
};
|
|
|
|
class Skeleton3DEditorPlugin : public EditorPlugin {
|
|
GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
|
|
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
Skeleton3DEditorPlugin(EditorNode *p_node);
|
|
|
|
virtual String get_name() const override { return "Skeleton3D"; }
|
|
};
|
|
|
|
#endif // SKELETON_3D_EDITOR_PLUGIN_H
|