.. |
shaders
|
Rework shading modes and change location of light shader
|
2017-06-01 18:56:02 -03:00 |
rasterizer_canvas_gles3.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
rasterizer_canvas_gles3.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
rasterizer_gles3.cpp
|
Removal of Image from Variant, converted to a Resource.
|
2017-05-17 07:37:45 -03:00 |
rasterizer_gles3.h
|
Removal of Image from Variant, converted to a Resource.
|
2017-05-17 07:37:45 -03:00 |
rasterizer_scene_gles3.cpp
|
Rework shading modes and change location of light shader
|
2017-06-01 18:56:02 -03:00 |
rasterizer_scene_gles3.h
|
Several fixes related to PBR and Environment
|
2017-05-30 08:56:19 -03:00 |
rasterizer_storage_gles3.cpp
|
rewritten PBR implementation to make it friendlier with Blender
|
2017-05-31 20:29:56 -03:00 |
rasterizer_storage_gles3.h
|
-Added EXR supprot for HDR (no BC6 compression yet though)
|
2017-05-26 22:31:32 -03:00 |
SCsub
|
|
|
shader_compiler_gles3.cpp
|
Rework shading modes and change location of light shader
|
2017-06-01 18:56:02 -03:00 |
shader_compiler_gles3.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
shader_gles3.cpp
|
Rework shading modes and change location of light shader
|
2017-06-01 18:56:02 -03:00 |
shader_gles3.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |