godot/core/object
Yuri Sizov c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
..
callable_method_pointer.cpp
callable_method_pointer.h Prevent read-after-free in the queued CallableCustomStaticMethodPointer. 2023-11-23 23:22:08 +02:00
class_db.cpp
class_db.h
make_virtuals.py Fix EncodeT assignment in make_virtuals.py 2023-12-05 10:37:04 -06:00
message_queue.cpp [Core] Prevent infinite recursion when printing errors 2023-11-26 18:53:28 +01:00
message_queue.h
method_bind.cpp
method_bind.h
object_id.h
object.cpp Remove unnecessary assignments 2023-12-13 11:06:26 -05:00
object.h Include name field in MethodInfo operator == 2023-12-17 12:42:14 +01:00
ref_counted.cpp
ref_counted.h
script_instance.cpp
script_instance.h
script_language_extension.cpp Fix ScriptLanguageExtension::_find_function documentation 2023-12-26 14:05:53 +01:00
script_language_extension.h Merge pull request #86676 from rune-scape/sparse-script-reload 2024-01-17 18:52:54 +01:00
script_language.cpp Expose Script.get_global_name() 2023-12-18 15:13:09 +01:00
script_language.h Merge pull request #86676 from rune-scape/sparse-script-reload 2024-01-17 18:52:54 +01:00
SCsub
undo_redo.cpp
undo_redo.h
worker_thread_pool.cpp WorkerThreadPool: Avoid most runtime allocations 2024-01-08 12:46:31 +01:00
worker_thread_pool.h WorkerThreadPool: Avoid most runtime allocations 2024-01-08 12:46:31 +01:00