godot/core/object
Hugo Locurcio c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Enable method type information on release builds 2021-10-07 16:13:44 -03:00
class_db.h Remove ItemList editor and replace it by a property array 2021-10-28 10:16:51 +02:00
make_virtuals.py
message_queue.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
message_queue.h
method_bind.cpp Fix memory leak in exported project 2021-10-18 11:19:31 +02:00
method_bind.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
object_id.h
object.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
object.h Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
ref_counted.cpp
ref_counted.h
script_language.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
script_language.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
SCsub
undo_redo.cpp Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
undo_redo.h Add a way to force undo/redo operations to be kept in MERGE_ENDS mode 2021-10-12 14:03:05 +02:00