godot/core/math
2022-11-02 19:20:10 -05:00
..
a_star_grid_2d.cpp refactor(AStarGrid2D): Return Vector2i in get_id_path 2022-09-30 12:02:28 +02:00
a_star_grid_2d.h refactor(AStarGrid2D): Return Vector2i in get_id_path 2022-09-30 12:02:28 +02:00
a_star.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
a_star.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
aabb.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
aabb.h Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
audio_frame.h Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
basis.cpp Merge pull request #66747 from aaronfranke/move-euler-order 2022-11-02 22:37:12 +01:00
basis.h Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
bvh_abb.h Remove set_all methods from Vector2/3/4 2022-09-19 15:08:50 -05:00
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_refit.inc
bvh_split.inc Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
bvh_structs.inc Fix array-bounds warning in BVH 2022-09-22 16:06:25 +01:00
bvh_tree.h Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
bvh.h Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
color_names.inc
color.cpp Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
color.h Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
convex_hull.cpp Optimize Convex Collision 2022-10-13 19:07:53 +02:00
convex_hull.h Optimize Convex Collision 2022-10-13 19:07:53 +02:00
delaunay_2d.h
delaunay_3d.h Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
expression.h
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp Optimize Convex Collision 2022-10-13 19:07:53 +02:00
geometry_3d.h Optimize Convex Collision 2022-10-13 19:07:53 +02:00
math_defs.h Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
math_fieldwise.cpp Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
math_fieldwise.h
math_funcs.cpp
math_funcs.h Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
plane.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
plane.h Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
projection.cpp Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
projection.h Enhancements to includes in core data structures 2022-10-05 23:11:02 -05:00
quaternion.cpp Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
quaternion.h Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
quick_hull.cpp Optimize Convex Collision 2022-10-13 19:07:53 +02:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h Randomize RandomNumberGenerator instances' default seed 2022-10-08 12:26:26 +05:30
random_pcg.cpp
random_pcg.h
rect2.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
rect2.h Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
rect2i.cpp
rect2i.h Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
SCsub
static_raycaster.cpp
static_raycaster.h
transform_2d.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
transform_2d.h Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
transform_3d.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
transform_3d.h Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
triangle_mesh.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
vector2.h Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
vector2i.cpp
vector2i.h Define AXIS_COUNT in all vector types 2022-09-19 17:50:35 -05:00
vector3.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
vector3.h Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
vector3i.cpp Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i 2022-09-19 15:08:50 -05:00
vector3i.h Merge pull request #66133 from aaronfranke/set-all 2022-10-03 09:23:46 +02:00
vector4.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
vector4.h Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
vector4i.cpp Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i 2022-09-19 15:08:50 -05:00
vector4i.h Merge pull request #66133 from aaronfranke/set-all 2022-10-03 09:23:46 +02:00