godot/drivers/gles3/storage
Rémi Verschelde bff9fcfc1c Merge pull request #65822 from BastiaanOlij/more_reorg_20220915
Move cluster builder, sdfgi and gi structures to clustered renderer, and more
2022-10-04 11:20:13 +02:00
..
config.cpp
config.h
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer 2022-10-03 19:13:17 -07:00
material_storage.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
mesh_storage.cpp Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 2022-09-13 08:19:14 -07:00
mesh_storage.h
particles_storage.cpp
particles_storage.h
render_scene_buffers_gles3.cpp Fix rendering when using WebGL2. 2022-09-06 14:42:08 -07:00
render_scene_buffers_gles3.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
SCsub
texture_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
texture_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
utilities.cpp
utilities.h