godot/modules
PouleyKetchoupp bfd0d33244 Fix errors in CharacterBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
..
basis_universal
bmp
bullet Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
camera
csg
cvtt
dds
denoise
enet
etcpak
fbx
freetype
gdnative
gdscript Merge pull request #54676 from Chaosus/gds_restrict_names 2021-11-10 15:20:44 +01:00
glslang
gltf Merge pull request #53819 from TokageItLab/re-implement-ping-pong 2021-11-09 22:11:04 +01:00
gridmap
hdr
jpg
jsonrpc
lightmapper_rd
mbedtls
meshoptimizer
minimp3
mobile_vr
mono fix pingpong in math 2021-11-10 14:31:56 +09:00
msdfgen
navigation
ogg
opensimplex
pvr
raycast
regex
squish
svg
text_server_adv Merge pull request #46721 from bruvzg/custom_word_break_punct 2021-11-09 00:13:59 +01:00
text_server_fb Merge pull request #46721 from bruvzg/custom_word_break_punct 2021-11-09 00:13:59 +01:00
tga
theora
tinyexr
upnp
vhacd
visual_script Merge pull request #53819 from TokageItLab/re-implement-ping-pong 2021-11-09 22:11:04 +01:00
vorbis
webp
webrtc
websocket
webxr
xatlas_unwrap
modules_builders.py
register_module_types.h
SCsub