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PouleyKetchoupp bfd0d33244 Fix errors in CharacterBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
.github Enable mono editor build in CI 2021-11-09 11:02:04 +01:00
core Merge pull request #53819 from TokageItLab/re-implement-ping-pong 2021-11-09 22:11:04 +01:00
doc Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
drivers Print the number of PulseAudio input channels when in verbose mode 2021-11-09 00:44:11 +01:00
editor Merge pull request #54662 from KoBeWi/now_with_reloading 2021-11-09 23:00:35 +01:00
main Display 2 decimals instead of 1 in editor frametime labels 2021-11-09 17:17:55 +01:00
misc Merge pull request #52945 from bruvzg/macos_editor_translation 2021-11-09 00:09:32 +01:00
modules Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
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scene Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
servers Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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