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1944 lines
47 KiB
C++
1944 lines
47 KiB
C++
/*
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* Copyright 2015-2021 Arm Limited
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* At your option, you may choose to accept this material under either:
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* 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or
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* 2. The MIT License, found at <http://opensource.org/licenses/MIT>.
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*/
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#ifndef SPIRV_CROSS_COMMON_HPP
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#define SPIRV_CROSS_COMMON_HPP
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#ifndef SPV_ENABLE_UTILITY_CODE
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#define SPV_ENABLE_UTILITY_CODE
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#endif
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#include "spirv.hpp"
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#include "spirv_cross_containers.hpp"
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#include "spirv_cross_error_handling.hpp"
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#include <functional>
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// A bit crude, but allows projects which embed SPIRV-Cross statically to
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// effectively hide all the symbols from other projects.
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// There is a case where we have:
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// - Project A links against SPIRV-Cross statically.
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// - Project A links against Project B statically.
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// - Project B links against SPIRV-Cross statically (might be a different version).
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// This leads to a conflict with extremely bizarre results.
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// By overriding the namespace in one of the project builds, we can work around this.
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// If SPIRV-Cross is embedded in dynamic libraries,
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// prefer using -fvisibility=hidden on GCC/Clang instead.
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#ifdef SPIRV_CROSS_NAMESPACE_OVERRIDE
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#define SPIRV_CROSS_NAMESPACE SPIRV_CROSS_NAMESPACE_OVERRIDE
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#else
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#define SPIRV_CROSS_NAMESPACE spirv_cross
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#endif
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namespace SPIRV_CROSS_NAMESPACE
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{
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namespace inner
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{
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template <typename T>
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void join_helper(StringStream<> &stream, T &&t)
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{
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stream << std::forward<T>(t);
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}
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template <typename T, typename... Ts>
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void join_helper(StringStream<> &stream, T &&t, Ts &&... ts)
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{
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stream << std::forward<T>(t);
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join_helper(stream, std::forward<Ts>(ts)...);
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}
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} // namespace inner
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class Bitset
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{
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public:
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Bitset() = default;
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explicit inline Bitset(uint64_t lower_)
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: lower(lower_)
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{
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}
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inline bool get(uint32_t bit) const
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{
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if (bit < 64)
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return (lower & (1ull << bit)) != 0;
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else
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return higher.count(bit) != 0;
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}
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inline void set(uint32_t bit)
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{
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if (bit < 64)
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lower |= 1ull << bit;
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else
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higher.insert(bit);
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}
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inline void clear(uint32_t bit)
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{
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if (bit < 64)
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lower &= ~(1ull << bit);
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else
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higher.erase(bit);
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}
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inline uint64_t get_lower() const
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{
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return lower;
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}
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inline void reset()
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{
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lower = 0;
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higher.clear();
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}
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inline void merge_and(const Bitset &other)
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{
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lower &= other.lower;
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std::unordered_set<uint32_t> tmp_set;
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for (auto &v : higher)
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if (other.higher.count(v) != 0)
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tmp_set.insert(v);
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higher = std::move(tmp_set);
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}
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inline void merge_or(const Bitset &other)
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{
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lower |= other.lower;
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for (auto &v : other.higher)
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higher.insert(v);
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}
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inline bool operator==(const Bitset &other) const
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{
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if (lower != other.lower)
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return false;
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if (higher.size() != other.higher.size())
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return false;
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for (auto &v : higher)
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if (other.higher.count(v) == 0)
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return false;
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return true;
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}
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inline bool operator!=(const Bitset &other) const
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{
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return !(*this == other);
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}
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template <typename Op>
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void for_each_bit(const Op &op) const
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{
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// TODO: Add ctz-based iteration.
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for (uint32_t i = 0; i < 64; i++)
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{
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if (lower & (1ull << i))
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op(i);
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}
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if (higher.empty())
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return;
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// Need to enforce an order here for reproducible results,
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// but hitting this path should happen extremely rarely, so having this slow path is fine.
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SmallVector<uint32_t> bits;
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bits.reserve(higher.size());
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for (auto &v : higher)
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bits.push_back(v);
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std::sort(std::begin(bits), std::end(bits));
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for (auto &v : bits)
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op(v);
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}
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inline bool empty() const
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{
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return lower == 0 && higher.empty();
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}
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private:
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// The most common bits to set are all lower than 64,
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// so optimize for this case. Bits spilling outside 64 go into a slower data structure.
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// In almost all cases, higher data structure will not be used.
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uint64_t lower = 0;
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std::unordered_set<uint32_t> higher;
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};
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// Helper template to avoid lots of nasty string temporary munging.
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template <typename... Ts>
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std::string join(Ts &&... ts)
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{
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StringStream<> stream;
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inner::join_helper(stream, std::forward<Ts>(ts)...);
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return stream.str();
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}
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inline std::string merge(const SmallVector<std::string> &list, const char *between = ", ")
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{
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StringStream<> stream;
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for (auto &elem : list)
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{
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stream << elem;
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if (&elem != &list.back())
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stream << between;
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}
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return stream.str();
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}
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// Make sure we don't accidentally call this with float or doubles with SFINAE.
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// Have to use the radix-aware overload.
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template <typename T, typename std::enable_if<!std::is_floating_point<T>::value, int>::type = 0>
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inline std::string convert_to_string(const T &t)
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{
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return std::to_string(t);
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}
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static inline std::string convert_to_string(int32_t value)
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{
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// INT_MIN is ... special on some backends. If we use a decimal literal, and negate it, we
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// could accidentally promote the literal to long first, then negate.
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// To workaround it, emit int(0x80000000) instead.
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if (value == (std::numeric_limits<int32_t>::min)())
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return "int(0x80000000)";
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else
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return std::to_string(value);
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}
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static inline std::string convert_to_string(int64_t value, const std::string &int64_type, bool long_long_literal_suffix)
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{
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// INT64_MIN is ... special on some backends.
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// If we use a decimal literal, and negate it, we might overflow the representable numbers.
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// To workaround it, emit int(0x80000000) instead.
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if (value == (std::numeric_limits<int64_t>::min)())
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return join(int64_type, "(0x8000000000000000u", (long_long_literal_suffix ? "ll" : "l"), ")");
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else
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return std::to_string(value) + (long_long_literal_suffix ? "ll" : "l");
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}
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// Allow implementations to set a convenient standard precision
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#ifndef SPIRV_CROSS_FLT_FMT
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#define SPIRV_CROSS_FLT_FMT "%.32g"
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#endif
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// Disable sprintf and strcat warnings.
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// We cannot rely on snprintf and family existing because, ..., MSVC.
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#if defined(__clang__) || defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#elif defined(_MSC_VER)
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#pragma warning(push)
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#pragma warning(disable : 4996)
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#endif
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static inline void fixup_radix_point(char *str, char radix_point)
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{
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// Setting locales is a very risky business in multi-threaded program,
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// so just fixup locales instead. We only need to care about the radix point.
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if (radix_point != '.')
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{
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while (*str != '\0')
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{
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if (*str == radix_point)
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*str = '.';
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str++;
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}
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}
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}
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inline std::string convert_to_string(float t, char locale_radix_point)
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{
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// std::to_string for floating point values is broken.
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// Fallback to something more sane.
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char buf[64];
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sprintf(buf, SPIRV_CROSS_FLT_FMT, t);
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fixup_radix_point(buf, locale_radix_point);
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// Ensure that the literal is float.
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if (!strchr(buf, '.') && !strchr(buf, 'e'))
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strcat(buf, ".0");
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return buf;
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}
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inline std::string convert_to_string(double t, char locale_radix_point)
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{
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// std::to_string for floating point values is broken.
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// Fallback to something more sane.
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char buf[64];
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sprintf(buf, SPIRV_CROSS_FLT_FMT, t);
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fixup_radix_point(buf, locale_radix_point);
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// Ensure that the literal is float.
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if (!strchr(buf, '.') && !strchr(buf, 'e'))
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strcat(buf, ".0");
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return buf;
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}
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#if defined(__clang__) || defined(__GNUC__)
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#pragma GCC diagnostic pop
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#elif defined(_MSC_VER)
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#pragma warning(pop)
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#endif
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class FloatFormatter
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{
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public:
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virtual ~FloatFormatter() = default;
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virtual std::string format_float(float value) = 0;
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virtual std::string format_double(double value) = 0;
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};
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template <typename T>
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struct ValueSaver
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{
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explicit ValueSaver(T ¤t_)
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: current(current_)
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, saved(current_)
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{
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}
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void release()
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{
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current = saved;
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}
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~ValueSaver()
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{
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release();
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}
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T ¤t;
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T saved;
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};
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struct Instruction
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{
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uint16_t op = 0;
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uint16_t count = 0;
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// If offset is 0 (not a valid offset into the instruction stream),
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// we have an instruction stream which is embedded in the object.
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uint32_t offset = 0;
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uint32_t length = 0;
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inline bool is_embedded() const
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{
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return offset == 0;
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}
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};
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struct EmbeddedInstruction : Instruction
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{
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SmallVector<uint32_t> ops;
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};
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enum Types
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{
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TypeNone,
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TypeType,
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TypeVariable,
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TypeConstant,
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TypeFunction,
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TypeFunctionPrototype,
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TypeBlock,
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TypeExtension,
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TypeExpression,
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TypeConstantOp,
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TypeCombinedImageSampler,
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TypeAccessChain,
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TypeUndef,
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TypeString,
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TypeCount
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};
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template <Types type>
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class TypedID;
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template <>
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class TypedID<TypeNone>
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{
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public:
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TypedID() = default;
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TypedID(uint32_t id_)
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: id(id_)
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{
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}
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template <Types U>
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TypedID(const TypedID<U> &other)
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{
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*this = other;
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}
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template <Types U>
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TypedID &operator=(const TypedID<U> &other)
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{
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id = uint32_t(other);
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return *this;
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}
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// Implicit conversion to u32 is desired here.
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// As long as we block implicit conversion between TypedID<A> and TypedID<B> we're good.
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operator uint32_t() const
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{
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return id;
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}
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template <Types U>
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operator TypedID<U>() const
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{
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return TypedID<U>(*this);
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}
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private:
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uint32_t id = 0;
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};
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template <Types type>
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class TypedID
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{
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public:
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TypedID() = default;
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TypedID(uint32_t id_)
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: id(id_)
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{
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}
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explicit TypedID(const TypedID<TypeNone> &other)
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: id(uint32_t(other))
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{
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}
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operator uint32_t() const
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{
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return id;
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}
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private:
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uint32_t id = 0;
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};
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using VariableID = TypedID<TypeVariable>;
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using TypeID = TypedID<TypeType>;
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using ConstantID = TypedID<TypeConstant>;
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using FunctionID = TypedID<TypeFunction>;
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using BlockID = TypedID<TypeBlock>;
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using ID = TypedID<TypeNone>;
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// Helper for Variant interface.
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struct IVariant
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{
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virtual ~IVariant() = default;
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virtual IVariant *clone(ObjectPoolBase *pool) = 0;
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ID self = 0;
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protected:
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IVariant() = default;
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IVariant(const IVariant&) = default;
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IVariant &operator=(const IVariant&) = default;
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};
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#define SPIRV_CROSS_DECLARE_CLONE(T) \
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IVariant *clone(ObjectPoolBase *pool) override \
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{ \
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return static_cast<ObjectPool<T> *>(pool)->allocate(*this); \
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}
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struct SPIRUndef : IVariant
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{
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enum
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{
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type = TypeUndef
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};
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explicit SPIRUndef(TypeID basetype_)
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: basetype(basetype_)
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{
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}
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TypeID basetype;
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SPIRV_CROSS_DECLARE_CLONE(SPIRUndef)
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};
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struct SPIRString : IVariant
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{
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enum
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{
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type = TypeString
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};
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explicit SPIRString(std::string str_)
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: str(std::move(str_))
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{
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}
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std::string str;
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SPIRV_CROSS_DECLARE_CLONE(SPIRString)
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};
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// This type is only used by backends which need to access the combined image and sampler IDs separately after
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// the OpSampledImage opcode.
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struct SPIRCombinedImageSampler : IVariant
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{
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enum
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{
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type = TypeCombinedImageSampler
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};
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SPIRCombinedImageSampler(TypeID type_, VariableID image_, VariableID sampler_)
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: combined_type(type_)
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, image(image_)
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, sampler(sampler_)
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{
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}
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TypeID combined_type;
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VariableID image;
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VariableID sampler;
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SPIRV_CROSS_DECLARE_CLONE(SPIRCombinedImageSampler)
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};
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struct SPIRConstantOp : IVariant
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{
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enum
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{
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type = TypeConstantOp
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};
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SPIRConstantOp(TypeID result_type, spv::Op op, const uint32_t *args, uint32_t length)
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: opcode(op)
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, basetype(result_type)
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{
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arguments.reserve(length);
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for (uint32_t i = 0; i < length; i++)
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arguments.push_back(args[i]);
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}
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spv::Op opcode;
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SmallVector<uint32_t> arguments;
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TypeID basetype;
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SPIRV_CROSS_DECLARE_CLONE(SPIRConstantOp)
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};
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struct SPIRType : IVariant
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{
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enum
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{
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type = TypeType
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};
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spv::Op op = spv::Op::OpNop;
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explicit SPIRType(spv::Op op_) : op(op_) {}
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enum BaseType
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{
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Unknown,
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Void,
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Boolean,
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SByte,
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UByte,
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Short,
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UShort,
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Int,
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UInt,
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Int64,
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UInt64,
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AtomicCounter,
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Half,
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Float,
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Double,
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Struct,
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Image,
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SampledImage,
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Sampler,
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AccelerationStructure,
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RayQuery,
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// Keep internal types at the end.
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ControlPointArray,
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Interpolant,
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Char
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};
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// Scalar/vector/matrix support.
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BaseType basetype = Unknown;
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uint32_t width = 0;
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uint32_t vecsize = 1;
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uint32_t columns = 1;
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// Arrays, support array of arrays by having a vector of array sizes.
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SmallVector<uint32_t> array;
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|
|
// Array elements can be either specialization constants or specialization ops.
|
|
// This array determines how to interpret the array size.
|
|
// If an element is true, the element is a literal,
|
|
// otherwise, it's an expression, which must be resolved on demand.
|
|
// The actual size is not really known until runtime.
|
|
SmallVector<bool> array_size_literal;
|
|
|
|
// Pointers
|
|
// Keep track of how many pointer layers we have.
|
|
uint32_t pointer_depth = 0;
|
|
bool pointer = false;
|
|
bool forward_pointer = false;
|
|
|
|
spv::StorageClass storage = spv::StorageClassGeneric;
|
|
|
|
SmallVector<TypeID> member_types;
|
|
|
|
// If member order has been rewritten to handle certain scenarios with Offset,
|
|
// allow codegen to rewrite the index.
|
|
SmallVector<uint32_t> member_type_index_redirection;
|
|
|
|
struct ImageType
|
|
{
|
|
TypeID type;
|
|
spv::Dim dim;
|
|
bool depth;
|
|
bool arrayed;
|
|
bool ms;
|
|
uint32_t sampled;
|
|
spv::ImageFormat format;
|
|
spv::AccessQualifier access;
|
|
} image = {};
|
|
|
|
// Structs can be declared multiple times if they are used as part of interface blocks.
|
|
// We want to detect this so that we only emit the struct definition once.
|
|
// Since we cannot rely on OpName to be equal, we need to figure out aliases.
|
|
TypeID type_alias = 0;
|
|
|
|
// Denotes the type which this type is based on.
|
|
// Allows the backend to traverse how a complex type is built up during access chains.
|
|
TypeID parent_type = 0;
|
|
|
|
// Used in backends to avoid emitting members with conflicting names.
|
|
std::unordered_set<std::string> member_name_cache;
|
|
|
|
SPIRV_CROSS_DECLARE_CLONE(SPIRType)
|
|
};
|
|
|
|
struct SPIRExtension : IVariant
|
|
{
|
|
enum
|
|
{
|
|
type = TypeExtension
|
|
};
|
|
|
|
enum Extension
|
|
{
|
|
Unsupported,
|
|
GLSL,
|
|
SPV_debug_info,
|
|
SPV_AMD_shader_ballot,
|
|
SPV_AMD_shader_explicit_vertex_parameter,
|
|
SPV_AMD_shader_trinary_minmax,
|
|
SPV_AMD_gcn_shader,
|
|
NonSemanticDebugPrintf,
|
|
NonSemanticShaderDebugInfo,
|
|
NonSemanticGeneric
|
|
};
|
|
|
|
explicit SPIRExtension(Extension ext_)
|
|
: ext(ext_)
|
|
{
|
|
}
|
|
|
|
Extension ext;
|
|
SPIRV_CROSS_DECLARE_CLONE(SPIRExtension)
|
|
};
|
|
|
|
// SPIREntryPoint is not a variant since its IDs are used to decorate OpFunction,
|
|
// so in order to avoid conflicts, we can't stick them in the ids array.
|
|
struct SPIREntryPoint
|
|
{
|
|
SPIREntryPoint(FunctionID self_, spv::ExecutionModel execution_model, const std::string &entry_name)
|
|
: self(self_)
|
|
, name(entry_name)
|
|
, orig_name(entry_name)
|
|
, model(execution_model)
|
|
{
|
|
}
|
|
SPIREntryPoint() = default;
|
|
|
|
FunctionID self = 0;
|
|
std::string name;
|
|
std::string orig_name;
|
|
SmallVector<VariableID> interface_variables;
|
|
|
|
Bitset flags;
|
|
struct WorkgroupSize
|
|
{
|
|
uint32_t x = 0, y = 0, z = 0;
|
|
uint32_t id_x = 0, id_y = 0, id_z = 0;
|
|
uint32_t constant = 0; // Workgroup size can be expressed as a constant/spec-constant instead.
|
|
} workgroup_size;
|
|
uint32_t invocations = 0;
|
|
uint32_t output_vertices = 0;
|
|
uint32_t output_primitives = 0;
|
|
spv::ExecutionModel model = spv::ExecutionModelMax;
|
|
bool geometry_passthrough = false;
|
|
};
|
|
|
|
struct SPIRExpression : IVariant
|
|
{
|
|
enum
|
|
{
|
|
type = TypeExpression
|
|
};
|
|
|
|
// Only created by the backend target to avoid creating tons of temporaries.
|
|
SPIRExpression(std::string expr, TypeID expression_type_, bool immutable_)
|
|
: expression(std::move(expr))
|
|
, expression_type(expression_type_)
|
|
, immutable(immutable_)
|
|
{
|
|
}
|
|
|
|
// If non-zero, prepend expression with to_expression(base_expression).
|
|
// Used in amortizing multiple calls to to_expression()
|
|
// where in certain cases that would quickly force a temporary when not needed.
|
|
ID base_expression = 0;
|
|
|
|
std::string expression;
|
|
TypeID expression_type = 0;
|
|
|
|
// If this expression is a forwarded load,
|
|
// allow us to reference the original variable.
|
|
ID loaded_from = 0;
|
|
|
|
// If this expression will never change, we can avoid lots of temporaries
|
|
// in high level source.
|
|
// An expression being immutable can be speculative,
|
|
// it is assumed that this is true almost always.
|
|
bool immutable = false;
|
|
|
|
// Before use, this expression must be transposed.
|
|
// This is needed for targets which don't support row_major layouts.
|
|
bool need_transpose = false;
|
|
|
|
// Whether or not this is an access chain expression.
|
|
bool access_chain = false;
|
|
|
|
// Whether or not gl_MeshVerticesEXT[].gl_Position (as a whole or .y) is referenced
|
|
bool access_meshlet_position_y = false;
|
|
|
|
// A list of expressions which this expression depends on.
|
|
SmallVector<ID> expression_dependencies;
|
|
|
|
// By reading this expression, we implicitly read these expressions as well.
|
|
// Used by access chain Store and Load since we read multiple expressions in this case.
|
|
SmallVector<ID> implied_read_expressions;
|
|
|
|
// The expression was emitted at a certain scope. Lets us track when an expression read means multiple reads.
|
|
uint32_t emitted_loop_level = 0;
|
|
|
|
SPIRV_CROSS_DECLARE_CLONE(SPIRExpression)
|
|
};
|
|
|
|
struct SPIRFunctionPrototype : IVariant
|
|
{
|
|
enum
|
|
{
|
|
type = TypeFunctionPrototype
|
|
};
|
|
|
|
explicit SPIRFunctionPrototype(TypeID return_type_)
|
|
: return_type(return_type_)
|
|
{
|
|
}
|
|
|
|
TypeID return_type;
|
|
SmallVector<uint32_t> parameter_types;
|
|
|
|
SPIRV_CROSS_DECLARE_CLONE(SPIRFunctionPrototype)
|
|
};
|
|
|
|
struct SPIRBlock : IVariant
|
|
{
|
|
enum
|
|
{
|
|
type = TypeBlock
|
|
};
|
|
|
|
enum Terminator
|
|
{
|
|
Unknown,
|
|
Direct, // Emit next block directly without a particular condition.
|
|
|
|
Select, // Block ends with an if/else block.
|
|
MultiSelect, // Block ends with switch statement.
|
|
|
|
Return, // Block ends with return.
|
|
Unreachable, // Noop
|
|
Kill, // Discard
|
|
IgnoreIntersection, // Ray Tracing
|
|
TerminateRay, // Ray Tracing
|
|
EmitMeshTasks // Mesh shaders
|
|
};
|
|
|
|
enum Merge
|
|
{
|
|
MergeNone,
|
|
MergeLoop,
|
|
MergeSelection
|
|
};
|
|
|
|
enum Hints
|
|
{
|
|
HintNone,
|
|
HintUnroll,
|
|
HintDontUnroll,
|
|
HintFlatten,
|
|
HintDontFlatten
|
|
};
|
|
|
|
enum Method
|
|
{
|
|
MergeToSelectForLoop,
|
|
MergeToDirectForLoop,
|
|
MergeToSelectContinueForLoop
|
|
};
|
|
|
|
enum ContinueBlockType
|
|
{
|
|
ContinueNone,
|
|
|
|
// Continue block is branchless and has at least one instruction.
|
|
ForLoop,
|
|
|
|
// Noop continue block.
|
|
WhileLoop,
|
|
|
|
// Continue block is conditional.
|
|
DoWhileLoop,
|
|
|
|
// Highly unlikely that anything will use this,
|
|
// since it is really awkward/impossible to express in GLSL.
|
|
ComplexLoop
|
|
};
|
|
|
|
enum : uint32_t
|
|
{
|
|
NoDominator = 0xffffffffu
|
|
};
|
|
|
|
Terminator terminator = Unknown;
|
|
Merge merge = MergeNone;
|
|
Hints hint = HintNone;
|
|
BlockID next_block = 0;
|
|
BlockID merge_block = 0;
|
|
BlockID continue_block = 0;
|
|
|
|
ID return_value = 0; // If 0, return nothing (void).
|
|
ID condition = 0;
|
|
BlockID true_block = 0;
|
|
BlockID false_block = 0;
|
|
BlockID default_block = 0;
|
|
|
|
// If terminator is EmitMeshTasksEXT.
|
|
struct
|
|
{
|
|
ID groups[3];
|
|
ID payload;
|
|
} mesh = {};
|
|
|
|
SmallVector<Instruction> ops;
|
|
|
|
struct Phi
|
|
{
|
|
ID local_variable; // flush local variable ...
|
|
BlockID parent; // If we're in from_block and want to branch into this block ...
|
|
VariableID function_variable; // to this function-global "phi" variable first.
|
|
};
|
|
|
|
// Before entering this block flush out local variables to magical "phi" variables.
|
|
SmallVector<Phi> phi_variables;
|
|
|
|
// Declare these temporaries before beginning the block.
|
|
// Used for handling complex continue blocks which have side effects.
|
|
SmallVector<std::pair<TypeID, ID>> declare_temporary;
|
|
|
|
// Declare these temporaries, but only conditionally if this block turns out to be
|
|
// a complex loop header.
|
|
SmallVector<std::pair<TypeID, ID>> potential_declare_temporary;
|
|
|
|
struct Case
|
|
{
|
|
uint64_t value;
|
|
BlockID block;
|
|
};
|
|
SmallVector<Case> cases_32bit;
|
|
SmallVector<Case> cases_64bit;
|
|
|
|
// If we have tried to optimize code for this block but failed,
|
|
// keep track of this.
|
|
bool disable_block_optimization = false;
|
|
|
|
// If the continue block is complex, fallback to "dumb" for loops.
|
|
bool complex_continue = false;
|
|
|
|
// Do we need a ladder variable to defer breaking out of a loop construct after a switch block?
|
|
bool need_ladder_break = false;
|
|
|
|
// If marked, we have explicitly handled Phi from this block, so skip any flushes related to that on a branch.
|
|
// Used to handle an edge case with switch and case-label fallthrough where fall-through writes to Phi.
|
|
BlockID ignore_phi_from_block = 0;
|
|
|
|
// The dominating block which this block might be within.
|
|
// Used in continue; blocks to determine if we really need to write continue.
|
|
BlockID loop_dominator = 0;
|
|
|
|
// All access to these variables are dominated by this block,
|
|
// so before branching anywhere we need to make sure that we declare these variables.
|
|
SmallVector<VariableID> dominated_variables;
|
|
|
|
// These are variables which should be declared in a for loop header, if we
|
|
// fail to use a classic for-loop,
|
|
// we remove these variables, and fall back to regular variables outside the loop.
|
|
SmallVector<VariableID> loop_variables;
|
|
|
|
// Some expressions are control-flow dependent, i.e. any instruction which relies on derivatives or
|
|
// sub-group-like operations.
|
|
// Make sure that we only use these expressions in the original block.
|
|
SmallVector<ID> invalidate_expressions;
|
|
|
|
SPIRV_CROSS_DECLARE_CLONE(SPIRBlock)
|
|
};
|
|
|
|
struct SPIRFunction : IVariant
|
|
{
|
|
enum
|
|
{
|
|
type = TypeFunction
|
|
};
|
|
|
|
SPIRFunction(TypeID return_type_, TypeID function_type_)
|
|
: return_type(return_type_)
|
|
, function_type(function_type_)
|
|
{
|
|
}
|
|
|
|
struct Parameter
|
|
{
|
|
TypeID type;
|
|
ID id;
|
|
uint32_t read_count;
|
|
uint32_t write_count;
|
|
|
|
// Set to true if this parameter aliases a global variable,
|
|
// used mostly in Metal where global variables
|
|
// have to be passed down to functions as regular arguments.
|
|
// However, for this kind of variable, we should not care about
|
|
// read and write counts as access to the function arguments
|
|
// is not local to the function in question.
|
|
bool alias_global_variable;
|
|
};
|
|
|
|
// When calling a function, and we're remapping separate image samplers,
|
|
// resolve these arguments into combined image samplers and pass them
|
|
// as additional arguments in this order.
|
|
// It gets more complicated as functions can pull in their own globals
|
|
// and combine them with parameters,
|
|
// so we need to distinguish if something is local parameter index
|
|
// or a global ID.
|
|
struct CombinedImageSamplerParameter
|
|
{
|
|
VariableID id;
|
|
VariableID image_id;
|
|
VariableID sampler_id;
|
|
bool global_image;
|
|
bool global_sampler;
|
|
bool depth;
|
|
};
|
|
|
|
TypeID return_type;
|
|
TypeID function_type;
|
|
SmallVector<Parameter> arguments;
|
|
|
|
// Can be used by backends to add magic arguments.
|
|
// Currently used by combined image/sampler implementation.
|
|
|
|
SmallVector<Parameter> shadow_arguments;
|
|
SmallVector<VariableID> local_variables;
|
|
BlockID entry_block = 0;
|
|
SmallVector<BlockID> blocks;
|
|
SmallVector<CombinedImageSamplerParameter> combined_parameters;
|
|
|
|
struct EntryLine
|
|
{
|
|
uint32_t file_id = 0;
|
|
uint32_t line_literal = 0;
|
|
};
|
|
EntryLine entry_line;
|
|
|
|
void add_local_variable(VariableID id)
|
|
{
|
|
local_variables.push_back(id);
|
|
}
|
|
|
|
void add_parameter(TypeID parameter_type, ID id, bool alias_global_variable = false)
|
|
{
|
|
// Arguments are read-only until proven otherwise.
|
|
arguments.push_back({ parameter_type, id, 0u, 0u, alias_global_variable });
|
|
}
|
|
|
|
// Hooks to be run when the function returns.
|
|
// Mostly used for lowering internal data structures onto flattened structures.
|
|
// Need to defer this, because they might rely on things which change during compilation.
|
|
// Intentionally not a small vector, this one is rare, and std::function can be large.
|
|
Vector<std::function<void()>> fixup_hooks_out;
|
|
|
|
// Hooks to be run when the function begins.
|
|
// Mostly used for populating internal data structures from flattened structures.
|
|
// Need to defer this, because they might rely on things which change during compilation.
|
|
// Intentionally not a small vector, this one is rare, and std::function can be large.
|
|
Vector<std::function<void()>> fixup_hooks_in;
|
|
|
|
// On function entry, make sure to copy a constant array into thread addr space to work around
|
|
// the case where we are passing a constant array by value to a function on backends which do not
|
|
// consider arrays value types.
|
|
SmallVector<ID> constant_arrays_needed_on_stack;
|
|
|
|
bool active = false;
|
|
bool flush_undeclared = true;
|
|
bool do_combined_parameters = true;
|
|
|
|
SPIRV_CROSS_DECLARE_CLONE(SPIRFunction)
|
|
};
|
|
|
|
struct SPIRAccessChain : IVariant
|
|
{
|
|
enum
|
|
{
|
|
type = TypeAccessChain
|
|
};
|
|
|
|
SPIRAccessChain(TypeID basetype_, spv::StorageClass storage_, std::string base_, std::string dynamic_index_,
|
|
int32_t static_index_)
|
|
: basetype(basetype_)
|
|
, storage(storage_)
|
|
, base(std::move(base_))
|
|
, dynamic_index(std::move(dynamic_index_))
|
|
, static_index(static_index_)
|
|
{
|
|
}
|
|
|
|
// The access chain represents an offset into a buffer.
|
|
// Some backends need more complicated handling of access chains to be able to use buffers, like HLSL
|
|
// which has no usable buffer type ala GLSL SSBOs.
|
|
// StructuredBuffer is too limited, so our only option is to deal with ByteAddressBuffer which works with raw addresses.
|
|
|
|
TypeID basetype;
|
|
spv::StorageClass storage;
|
|
std::string base;
|
|
std::string dynamic_index;
|
|
int32_t static_index;
|
|
|
|
VariableID loaded_from = 0;
|
|
uint32_t matrix_stride = 0;
|
|
uint32_t array_stride = 0;
|
|
bool row_major_matrix = false;
|
|
bool immutable = false;
|
|
|
|
// By reading this expression, we implicitly read these expressions as well.
|
|
// Used by access chain Store and Load since we read multiple expressions in this case.
|
|
SmallVector<ID> implied_read_expressions;
|
|
|
|
SPIRV_CROSS_DECLARE_CLONE(SPIRAccessChain)
|
|
};
|
|
|
|
struct SPIRVariable : IVariant
|
|
{
|
|
enum
|
|
{
|
|
type = TypeVariable
|
|
};
|
|
|
|
SPIRVariable() = default;
|
|
SPIRVariable(TypeID basetype_, spv::StorageClass storage_, ID initializer_ = 0, VariableID basevariable_ = 0)
|
|
: basetype(basetype_)
|
|
, storage(storage_)
|
|
, initializer(initializer_)
|
|
, basevariable(basevariable_)
|
|
{
|
|
}
|
|
|
|
TypeID basetype = 0;
|
|
spv::StorageClass storage = spv::StorageClassGeneric;
|
|
uint32_t decoration = 0;
|
|
ID initializer = 0;
|
|
VariableID basevariable = 0;
|
|
|
|
SmallVector<uint32_t> dereference_chain;
|
|
bool compat_builtin = false;
|
|
|
|
// If a variable is shadowed, we only statically assign to it
|
|
// and never actually emit a statement for it.
|
|
// When we read the variable as an expression, just forward
|
|
// shadowed_id as the expression.
|
|
bool statically_assigned = false;
|
|
ID static_expression = 0;
|
|
|
|
// Temporaries which can remain forwarded as long as this variable is not modified.
|
|
SmallVector<ID> dependees;
|
|
|
|
bool deferred_declaration = false;
|
|
bool phi_variable = false;
|
|
|
|
// Used to deal with Phi variable flushes. See flush_phi().
|
|
bool allocate_temporary_copy = false;
|
|
|
|
bool remapped_variable = false;
|
|
uint32_t remapped_components = 0;
|
|
|
|
// The block which dominates all access to this variable.
|
|
BlockID dominator = 0;
|
|
// If true, this variable is a loop variable, when accessing the variable
|
|
// outside a loop,
|
|
// we should statically forward it.
|
|
bool loop_variable = false;
|
|
// Set to true while we're inside the for loop.
|
|
bool loop_variable_enable = false;
|
|
|
|
// Used to find global LUTs
|
|
bool is_written_to = false;
|
|
|
|
SPIRFunction::Parameter *parameter = nullptr;
|
|
|
|
SPIRV_CROSS_DECLARE_CLONE(SPIRVariable)
|
|
};
|
|
|
|
struct SPIRConstant : IVariant
|
|
{
|
|
enum
|
|
{
|
|
type = TypeConstant
|
|
};
|
|
|
|
union Constant
|
|
{
|
|
uint32_t u32;
|
|
int32_t i32;
|
|
float f32;
|
|
|
|
uint64_t u64;
|
|
int64_t i64;
|
|
double f64;
|
|
};
|
|
|
|
struct ConstantVector
|
|
{
|
|
Constant r[4];
|
|
// If != 0, this element is a specialization constant, and we should keep track of it as such.
|
|
ID id[4];
|
|
uint32_t vecsize = 1;
|
|
|
|
ConstantVector()
|
|
{
|
|
memset(r, 0, sizeof(r));
|
|
}
|
|
};
|
|
|
|
struct ConstantMatrix
|
|
{
|
|
ConstantVector c[4];
|
|
// If != 0, this column is a specialization constant, and we should keep track of it as such.
|
|
ID id[4];
|
|
uint32_t columns = 1;
|
|
};
|
|
|
|
static inline float f16_to_f32(uint16_t u16_value)
|
|
{
|
|
// Based on the GLM implementation.
|
|
int s = (u16_value >> 15) & 0x1;
|
|
int e = (u16_value >> 10) & 0x1f;
|
|
int m = (u16_value >> 0) & 0x3ff;
|
|
|
|
union
|
|
{
|
|
float f32;
|
|
uint32_t u32;
|
|
} u;
|
|
|
|
if (e == 0)
|
|
{
|
|
if (m == 0)
|
|
{
|
|
u.u32 = uint32_t(s) << 31;
|
|
return u.f32;
|
|
}
|
|
else
|
|
{
|
|
while ((m & 0x400) == 0)
|
|
{
|
|
m <<= 1;
|
|
e--;
|
|
}
|
|
|
|
e++;
|
|
m &= ~0x400;
|
|
}
|
|
}
|
|
else if (e == 31)
|
|
{
|
|
if (m == 0)
|
|
{
|
|
u.u32 = (uint32_t(s) << 31) | 0x7f800000u;
|
|
return u.f32;
|
|
}
|
|
else
|
|
{
|
|
u.u32 = (uint32_t(s) << 31) | 0x7f800000u | (m << 13);
|
|
return u.f32;
|
|
}
|
|
}
|
|
|
|
e += 127 - 15;
|
|
m <<= 13;
|
|
u.u32 = (uint32_t(s) << 31) | (e << 23) | m;
|
|
return u.f32;
|
|
}
|
|
|
|
inline uint32_t specialization_constant_id(uint32_t col, uint32_t row) const
|
|
{
|
|
return m.c[col].id[row];
|
|
}
|
|
|
|
inline uint32_t specialization_constant_id(uint32_t col) const
|
|
{
|
|
return m.id[col];
|
|
}
|
|
|
|
inline uint32_t scalar(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return m.c[col].r[row].u32;
|
|
}
|
|
|
|
inline int16_t scalar_i16(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return int16_t(m.c[col].r[row].u32 & 0xffffu);
|
|
}
|
|
|
|
inline uint16_t scalar_u16(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return uint16_t(m.c[col].r[row].u32 & 0xffffu);
|
|
}
|
|
|
|
inline int8_t scalar_i8(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return int8_t(m.c[col].r[row].u32 & 0xffu);
|
|
}
|
|
|
|
inline uint8_t scalar_u8(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return uint8_t(m.c[col].r[row].u32 & 0xffu);
|
|
}
|
|
|
|
inline float scalar_f16(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return f16_to_f32(scalar_u16(col, row));
|
|
}
|
|
|
|
inline float scalar_f32(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return m.c[col].r[row].f32;
|
|
}
|
|
|
|
inline int32_t scalar_i32(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return m.c[col].r[row].i32;
|
|
}
|
|
|
|
inline double scalar_f64(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return m.c[col].r[row].f64;
|
|
}
|
|
|
|
inline int64_t scalar_i64(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return m.c[col].r[row].i64;
|
|
}
|
|
|
|
inline uint64_t scalar_u64(uint32_t col = 0, uint32_t row = 0) const
|
|
{
|
|
return m.c[col].r[row].u64;
|
|
}
|
|
|
|
inline const ConstantVector &vector() const
|
|
{
|
|
return m.c[0];
|
|
}
|
|
|
|
inline uint32_t vector_size() const
|
|
{
|
|
return m.c[0].vecsize;
|
|
}
|
|
|
|
inline uint32_t columns() const
|
|
{
|
|
return m.columns;
|
|
}
|
|
|
|
inline void make_null(const SPIRType &constant_type_)
|
|
{
|
|
m = {};
|
|
m.columns = constant_type_.columns;
|
|
for (auto &c : m.c)
|
|
c.vecsize = constant_type_.vecsize;
|
|
}
|
|
|
|
inline bool constant_is_null() const
|
|
{
|
|
if (specialization)
|
|
return false;
|
|
if (!subconstants.empty())
|
|
return false;
|
|
|
|
for (uint32_t col = 0; col < columns(); col++)
|
|
for (uint32_t row = 0; row < vector_size(); row++)
|
|
if (scalar_u64(col, row) != 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
explicit SPIRConstant(uint32_t constant_type_)
|
|
: constant_type(constant_type_)
|
|
{
|
|
}
|
|
|
|
SPIRConstant() = default;
|
|
|
|
SPIRConstant(TypeID constant_type_, const uint32_t *elements, uint32_t num_elements, bool specialized)
|
|
: constant_type(constant_type_)
|
|
, specialization(specialized)
|
|
{
|
|
subconstants.reserve(num_elements);
|
|
for (uint32_t i = 0; i < num_elements; i++)
|
|
subconstants.push_back(elements[i]);
|
|
specialization = specialized;
|
|
}
|
|
|
|
// Construct scalar (32-bit).
|
|
SPIRConstant(TypeID constant_type_, uint32_t v0, bool specialized)
|
|
: constant_type(constant_type_)
|
|
, specialization(specialized)
|
|
{
|
|
m.c[0].r[0].u32 = v0;
|
|
m.c[0].vecsize = 1;
|
|
m.columns = 1;
|
|
}
|
|
|
|
// Construct scalar (64-bit).
|
|
SPIRConstant(TypeID constant_type_, uint64_t v0, bool specialized)
|
|
: constant_type(constant_type_)
|
|
, specialization(specialized)
|
|
{
|
|
m.c[0].r[0].u64 = v0;
|
|
m.c[0].vecsize = 1;
|
|
m.columns = 1;
|
|
}
|
|
|
|
// Construct vectors and matrices.
|
|
SPIRConstant(TypeID constant_type_, const SPIRConstant *const *vector_elements, uint32_t num_elements,
|
|
bool specialized)
|
|
: constant_type(constant_type_)
|
|
, specialization(specialized)
|
|
{
|
|
bool matrix = vector_elements[0]->m.c[0].vecsize > 1;
|
|
|
|
if (matrix)
|
|
{
|
|
m.columns = num_elements;
|
|
|
|
for (uint32_t i = 0; i < num_elements; i++)
|
|
{
|
|
m.c[i] = vector_elements[i]->m.c[0];
|
|
if (vector_elements[i]->specialization)
|
|
m.id[i] = vector_elements[i]->self;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m.c[0].vecsize = num_elements;
|
|
m.columns = 1;
|
|
|
|
for (uint32_t i = 0; i < num_elements; i++)
|
|
{
|
|
m.c[0].r[i] = vector_elements[i]->m.c[0].r[0];
|
|
if (vector_elements[i]->specialization)
|
|
m.c[0].id[i] = vector_elements[i]->self;
|
|
}
|
|
}
|
|
}
|
|
|
|
TypeID constant_type = 0;
|
|
ConstantMatrix m;
|
|
|
|
// If this constant is a specialization constant (i.e. created with OpSpecConstant*).
|
|
bool specialization = false;
|
|
// If this constant is used as an array length which creates specialization restrictions on some backends.
|
|
bool is_used_as_array_length = false;
|
|
|
|
// If true, this is a LUT, and should always be declared in the outer scope.
|
|
bool is_used_as_lut = false;
|
|
|
|
// For composites which are constant arrays, etc.
|
|
SmallVector<ConstantID> subconstants;
|
|
|
|
// Non-Vulkan GLSL, HLSL and sometimes MSL emits defines for each specialization constant,
|
|
// and uses them to initialize the constant. This allows the user
|
|
// to still be able to specialize the value by supplying corresponding
|
|
// preprocessor directives before compiling the shader.
|
|
std::string specialization_constant_macro_name;
|
|
|
|
SPIRV_CROSS_DECLARE_CLONE(SPIRConstant)
|
|
};
|
|
|
|
// Variants have a very specific allocation scheme.
|
|
struct ObjectPoolGroup
|
|
{
|
|
std::unique_ptr<ObjectPoolBase> pools[TypeCount];
|
|
};
|
|
|
|
class Variant
|
|
{
|
|
public:
|
|
explicit Variant(ObjectPoolGroup *group_)
|
|
: group(group_)
|
|
{
|
|
}
|
|
|
|
~Variant()
|
|
{
|
|
if (holder)
|
|
group->pools[type]->deallocate_opaque(holder);
|
|
}
|
|
|
|
// Marking custom move constructor as noexcept is important.
|
|
Variant(Variant &&other) SPIRV_CROSS_NOEXCEPT
|
|
{
|
|
*this = std::move(other);
|
|
}
|
|
|
|
// We cannot copy from other variant without our own pool group.
|
|
// Have to explicitly copy.
|
|
Variant(const Variant &variant) = delete;
|
|
|
|
// Marking custom move constructor as noexcept is important.
|
|
Variant &operator=(Variant &&other) SPIRV_CROSS_NOEXCEPT
|
|
{
|
|
if (this != &other)
|
|
{
|
|
if (holder)
|
|
group->pools[type]->deallocate_opaque(holder);
|
|
holder = other.holder;
|
|
group = other.group;
|
|
type = other.type;
|
|
allow_type_rewrite = other.allow_type_rewrite;
|
|
|
|
other.holder = nullptr;
|
|
other.type = TypeNone;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
// This copy/clone should only be called in the Compiler constructor.
|
|
// If this is called inside ::compile(), we invalidate any references we took higher in the stack.
|
|
// This should never happen.
|
|
Variant &operator=(const Variant &other)
|
|
{
|
|
//#define SPIRV_CROSS_COPY_CONSTRUCTOR_SANITIZE
|
|
#ifdef SPIRV_CROSS_COPY_CONSTRUCTOR_SANITIZE
|
|
abort();
|
|
#endif
|
|
if (this != &other)
|
|
{
|
|
if (holder)
|
|
group->pools[type]->deallocate_opaque(holder);
|
|
|
|
if (other.holder)
|
|
holder = other.holder->clone(group->pools[other.type].get());
|
|
else
|
|
holder = nullptr;
|
|
|
|
type = other.type;
|
|
allow_type_rewrite = other.allow_type_rewrite;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
void set(IVariant *val, Types new_type)
|
|
{
|
|
if (holder)
|
|
group->pools[type]->deallocate_opaque(holder);
|
|
holder = nullptr;
|
|
|
|
if (!allow_type_rewrite && type != TypeNone && type != new_type)
|
|
{
|
|
if (val)
|
|
group->pools[new_type]->deallocate_opaque(val);
|
|
SPIRV_CROSS_THROW("Overwriting a variant with new type.");
|
|
}
|
|
|
|
holder = val;
|
|
type = new_type;
|
|
allow_type_rewrite = false;
|
|
}
|
|
|
|
template <typename T, typename... Ts>
|
|
T *allocate_and_set(Types new_type, Ts &&... ts)
|
|
{
|
|
T *val = static_cast<ObjectPool<T> &>(*group->pools[new_type]).allocate(std::forward<Ts>(ts)...);
|
|
set(val, new_type);
|
|
return val;
|
|
}
|
|
|
|
template <typename T>
|
|
T &get()
|
|
{
|
|
if (!holder)
|
|
SPIRV_CROSS_THROW("nullptr");
|
|
if (static_cast<Types>(T::type) != type)
|
|
SPIRV_CROSS_THROW("Bad cast");
|
|
return *static_cast<T *>(holder);
|
|
}
|
|
|
|
template <typename T>
|
|
const T &get() const
|
|
{
|
|
if (!holder)
|
|
SPIRV_CROSS_THROW("nullptr");
|
|
if (static_cast<Types>(T::type) != type)
|
|
SPIRV_CROSS_THROW("Bad cast");
|
|
return *static_cast<const T *>(holder);
|
|
}
|
|
|
|
Types get_type() const
|
|
{
|
|
return type;
|
|
}
|
|
|
|
ID get_id() const
|
|
{
|
|
return holder ? holder->self : ID(0);
|
|
}
|
|
|
|
bool empty() const
|
|
{
|
|
return !holder;
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
if (holder)
|
|
group->pools[type]->deallocate_opaque(holder);
|
|
holder = nullptr;
|
|
type = TypeNone;
|
|
}
|
|
|
|
void set_allow_type_rewrite()
|
|
{
|
|
allow_type_rewrite = true;
|
|
}
|
|
|
|
private:
|
|
ObjectPoolGroup *group = nullptr;
|
|
IVariant *holder = nullptr;
|
|
Types type = TypeNone;
|
|
bool allow_type_rewrite = false;
|
|
};
|
|
|
|
template <typename T>
|
|
T &variant_get(Variant &var)
|
|
{
|
|
return var.get<T>();
|
|
}
|
|
|
|
template <typename T>
|
|
const T &variant_get(const Variant &var)
|
|
{
|
|
return var.get<T>();
|
|
}
|
|
|
|
template <typename T, typename... P>
|
|
T &variant_set(Variant &var, P &&... args)
|
|
{
|
|
auto *ptr = var.allocate_and_set<T>(static_cast<Types>(T::type), std::forward<P>(args)...);
|
|
return *ptr;
|
|
}
|
|
|
|
struct AccessChainMeta
|
|
{
|
|
uint32_t storage_physical_type = 0;
|
|
bool need_transpose = false;
|
|
bool storage_is_packed = false;
|
|
bool storage_is_invariant = false;
|
|
bool flattened_struct = false;
|
|
bool relaxed_precision = false;
|
|
bool access_meshlet_position_y = false;
|
|
};
|
|
|
|
enum ExtendedDecorations
|
|
{
|
|
// Marks if a buffer block is re-packed, i.e. member declaration might be subject to PhysicalTypeID remapping and padding.
|
|
SPIRVCrossDecorationBufferBlockRepacked = 0,
|
|
|
|
// A type in a buffer block might be declared with a different physical type than the logical type.
|
|
// If this is not set, PhysicalTypeID == the SPIR-V type as declared.
|
|
SPIRVCrossDecorationPhysicalTypeID,
|
|
|
|
// Marks if the physical type is to be declared with tight packing rules, i.e. packed_floatN on MSL and friends.
|
|
// If this is set, PhysicalTypeID might also be set. It can be set to same as logical type if all we're doing
|
|
// is converting float3 to packed_float3 for example.
|
|
// If this is marked on a struct, it means the struct itself must use only Packed types for all its members.
|
|
SPIRVCrossDecorationPhysicalTypePacked,
|
|
|
|
// The padding in bytes before declaring this struct member.
|
|
// If used on a struct type, marks the target size of a struct.
|
|
SPIRVCrossDecorationPaddingTarget,
|
|
|
|
SPIRVCrossDecorationInterfaceMemberIndex,
|
|
SPIRVCrossDecorationInterfaceOrigID,
|
|
SPIRVCrossDecorationResourceIndexPrimary,
|
|
// Used for decorations like resource indices for samplers when part of combined image samplers.
|
|
// A variable might need to hold two resource indices in this case.
|
|
SPIRVCrossDecorationResourceIndexSecondary,
|
|
// Used for resource indices for multiplanar images when part of combined image samplers.
|
|
SPIRVCrossDecorationResourceIndexTertiary,
|
|
SPIRVCrossDecorationResourceIndexQuaternary,
|
|
|
|
// Marks a buffer block for using explicit offsets (GLSL/HLSL).
|
|
SPIRVCrossDecorationExplicitOffset,
|
|
|
|
// Apply to a variable in the Input storage class; marks it as holding the base group passed to vkCmdDispatchBase(),
|
|
// or the base vertex and instance indices passed to vkCmdDrawIndexed().
|
|
// In MSL, this is used to adjust the WorkgroupId and GlobalInvocationId variables in compute shaders,
|
|
// and to hold the BaseVertex and BaseInstance variables in vertex shaders.
|
|
SPIRVCrossDecorationBuiltInDispatchBase,
|
|
|
|
// Apply to a variable that is a function parameter; marks it as being a "dynamic"
|
|
// combined image-sampler. In MSL, this is used when a function parameter might hold
|
|
// either a regular combined image-sampler or one that has an attached sampler
|
|
// Y'CbCr conversion.
|
|
SPIRVCrossDecorationDynamicImageSampler,
|
|
|
|
// Apply to a variable in the Input storage class; marks it as holding the size of the stage
|
|
// input grid.
|
|
// In MSL, this is used to hold the vertex and instance counts in a tessellation pipeline
|
|
// vertex shader.
|
|
SPIRVCrossDecorationBuiltInStageInputSize,
|
|
|
|
// Apply to any access chain of a tessellation I/O variable; stores the type of the sub-object
|
|
// that was chained to, as recorded in the input variable itself. This is used in case the pointer
|
|
// is itself used as the base of an access chain, to calculate the original type of the sub-object
|
|
// chained to, in case a swizzle needs to be applied. This should not happen normally with valid
|
|
// SPIR-V, but the MSL backend can change the type of input variables, necessitating the
|
|
// addition of swizzles to keep the generated code compiling.
|
|
SPIRVCrossDecorationTessIOOriginalInputTypeID,
|
|
|
|
// Apply to any access chain of an interface variable used with pull-model interpolation, where the variable is a
|
|
// vector but the resulting pointer is a scalar; stores the component index that is to be accessed by the chain.
|
|
// This is used when emitting calls to interpolation functions on the chain in MSL: in this case, the component
|
|
// must be applied to the result, since pull-model interpolants in MSL cannot be swizzled directly, but the
|
|
// results of interpolation can.
|
|
SPIRVCrossDecorationInterpolantComponentExpr,
|
|
|
|
// Apply to any struct type that is used in the Workgroup storage class.
|
|
// This causes matrices in MSL prior to Metal 3.0 to be emitted using a special
|
|
// class that is convertible to the standard matrix type, to work around the
|
|
// lack of constructors in the 'threadgroup' address space.
|
|
SPIRVCrossDecorationWorkgroupStruct,
|
|
|
|
SPIRVCrossDecorationOverlappingBinding,
|
|
|
|
SPIRVCrossDecorationCount
|
|
};
|
|
|
|
struct Meta
|
|
{
|
|
struct Decoration
|
|
{
|
|
std::string alias;
|
|
std::string qualified_alias;
|
|
std::string hlsl_semantic;
|
|
std::string user_type;
|
|
Bitset decoration_flags;
|
|
spv::BuiltIn builtin_type = spv::BuiltInMax;
|
|
uint32_t location = 0;
|
|
uint32_t component = 0;
|
|
uint32_t set = 0;
|
|
uint32_t binding = 0;
|
|
uint32_t offset = 0;
|
|
uint32_t xfb_buffer = 0;
|
|
uint32_t xfb_stride = 0;
|
|
uint32_t stream = 0;
|
|
uint32_t array_stride = 0;
|
|
uint32_t matrix_stride = 0;
|
|
uint32_t input_attachment = 0;
|
|
uint32_t spec_id = 0;
|
|
uint32_t index = 0;
|
|
spv::FPRoundingMode fp_rounding_mode = spv::FPRoundingModeMax;
|
|
bool builtin = false;
|
|
bool qualified_alias_explicit_override = false;
|
|
|
|
struct Extended
|
|
{
|
|
Extended()
|
|
{
|
|
// MSVC 2013 workaround to init like this.
|
|
for (auto &v : values)
|
|
v = 0;
|
|
}
|
|
|
|
Bitset flags;
|
|
uint32_t values[SPIRVCrossDecorationCount];
|
|
} extended;
|
|
};
|
|
|
|
Decoration decoration;
|
|
|
|
// Intentionally not a SmallVector. Decoration is large and somewhat rare.
|
|
Vector<Decoration> members;
|
|
|
|
std::unordered_map<uint32_t, uint32_t> decoration_word_offset;
|
|
|
|
// For SPV_GOOGLE_hlsl_functionality1.
|
|
bool hlsl_is_magic_counter_buffer = false;
|
|
// ID for the sibling counter buffer.
|
|
uint32_t hlsl_magic_counter_buffer = 0;
|
|
};
|
|
|
|
// A user callback that remaps the type of any variable.
|
|
// var_name is the declared name of the variable.
|
|
// name_of_type is the textual name of the type which will be used in the code unless written to by the callback.
|
|
using VariableTypeRemapCallback =
|
|
std::function<void(const SPIRType &type, const std::string &var_name, std::string &name_of_type)>;
|
|
|
|
class Hasher
|
|
{
|
|
public:
|
|
inline void u32(uint32_t value)
|
|
{
|
|
h = (h * 0x100000001b3ull) ^ value;
|
|
}
|
|
|
|
inline uint64_t get() const
|
|
{
|
|
return h;
|
|
}
|
|
|
|
private:
|
|
uint64_t h = 0xcbf29ce484222325ull;
|
|
};
|
|
|
|
static inline bool type_is_floating_point(const SPIRType &type)
|
|
{
|
|
return type.basetype == SPIRType::Half || type.basetype == SPIRType::Float || type.basetype == SPIRType::Double;
|
|
}
|
|
|
|
static inline bool type_is_integral(const SPIRType &type)
|
|
{
|
|
return type.basetype == SPIRType::SByte || type.basetype == SPIRType::UByte || type.basetype == SPIRType::Short ||
|
|
type.basetype == SPIRType::UShort || type.basetype == SPIRType::Int || type.basetype == SPIRType::UInt ||
|
|
type.basetype == SPIRType::Int64 || type.basetype == SPIRType::UInt64;
|
|
}
|
|
|
|
static inline SPIRType::BaseType to_signed_basetype(uint32_t width)
|
|
{
|
|
switch (width)
|
|
{
|
|
case 8:
|
|
return SPIRType::SByte;
|
|
case 16:
|
|
return SPIRType::Short;
|
|
case 32:
|
|
return SPIRType::Int;
|
|
case 64:
|
|
return SPIRType::Int64;
|
|
default:
|
|
SPIRV_CROSS_THROW("Invalid bit width.");
|
|
}
|
|
}
|
|
|
|
static inline SPIRType::BaseType to_unsigned_basetype(uint32_t width)
|
|
{
|
|
switch (width)
|
|
{
|
|
case 8:
|
|
return SPIRType::UByte;
|
|
case 16:
|
|
return SPIRType::UShort;
|
|
case 32:
|
|
return SPIRType::UInt;
|
|
case 64:
|
|
return SPIRType::UInt64;
|
|
default:
|
|
SPIRV_CROSS_THROW("Invalid bit width.");
|
|
}
|
|
}
|
|
|
|
// Returns true if an arithmetic operation does not change behavior depending on signedness.
|
|
static inline bool opcode_is_sign_invariant(spv::Op opcode)
|
|
{
|
|
switch (opcode)
|
|
{
|
|
case spv::OpIEqual:
|
|
case spv::OpINotEqual:
|
|
case spv::OpISub:
|
|
case spv::OpIAdd:
|
|
case spv::OpIMul:
|
|
case spv::OpShiftLeftLogical:
|
|
case spv::OpBitwiseOr:
|
|
case spv::OpBitwiseXor:
|
|
case spv::OpBitwiseAnd:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static inline bool opcode_can_promote_integer_implicitly(spv::Op opcode)
|
|
{
|
|
switch (opcode)
|
|
{
|
|
case spv::OpSNegate:
|
|
case spv::OpNot:
|
|
case spv::OpBitwiseAnd:
|
|
case spv::OpBitwiseOr:
|
|
case spv::OpBitwiseXor:
|
|
case spv::OpShiftLeftLogical:
|
|
case spv::OpShiftRightLogical:
|
|
case spv::OpShiftRightArithmetic:
|
|
case spv::OpIAdd:
|
|
case spv::OpISub:
|
|
case spv::OpIMul:
|
|
case spv::OpSDiv:
|
|
case spv::OpUDiv:
|
|
case spv::OpSRem:
|
|
case spv::OpUMod:
|
|
case spv::OpSMod:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
struct SetBindingPair
|
|
{
|
|
uint32_t desc_set;
|
|
uint32_t binding;
|
|
|
|
inline bool operator==(const SetBindingPair &other) const
|
|
{
|
|
return desc_set == other.desc_set && binding == other.binding;
|
|
}
|
|
|
|
inline bool operator<(const SetBindingPair &other) const
|
|
{
|
|
return desc_set < other.desc_set || (desc_set == other.desc_set && binding < other.binding);
|
|
}
|
|
};
|
|
|
|
struct LocationComponentPair
|
|
{
|
|
uint32_t location;
|
|
uint32_t component;
|
|
|
|
inline bool operator==(const LocationComponentPair &other) const
|
|
{
|
|
return location == other.location && component == other.component;
|
|
}
|
|
|
|
inline bool operator<(const LocationComponentPair &other) const
|
|
{
|
|
return location < other.location || (location == other.location && component < other.component);
|
|
}
|
|
};
|
|
|
|
struct StageSetBinding
|
|
{
|
|
spv::ExecutionModel model;
|
|
uint32_t desc_set;
|
|
uint32_t binding;
|
|
|
|
inline bool operator==(const StageSetBinding &other) const
|
|
{
|
|
return model == other.model && desc_set == other.desc_set && binding == other.binding;
|
|
}
|
|
};
|
|
|
|
struct InternalHasher
|
|
{
|
|
inline size_t operator()(const SetBindingPair &value) const
|
|
{
|
|
// Quality of hash doesn't really matter here.
|
|
auto hash_set = std::hash<uint32_t>()(value.desc_set);
|
|
auto hash_binding = std::hash<uint32_t>()(value.binding);
|
|
return (hash_set * 0x10001b31) ^ hash_binding;
|
|
}
|
|
|
|
inline size_t operator()(const LocationComponentPair &value) const
|
|
{
|
|
// Quality of hash doesn't really matter here.
|
|
auto hash_set = std::hash<uint32_t>()(value.location);
|
|
auto hash_binding = std::hash<uint32_t>()(value.component);
|
|
return (hash_set * 0x10001b31) ^ hash_binding;
|
|
}
|
|
|
|
inline size_t operator()(const StageSetBinding &value) const
|
|
{
|
|
// Quality of hash doesn't really matter here.
|
|
auto hash_model = std::hash<uint32_t>()(value.model);
|
|
auto hash_set = std::hash<uint32_t>()(value.desc_set);
|
|
auto tmp_hash = (hash_model * 0x10001b31) ^ hash_set;
|
|
return (tmp_hash * 0x10001b31) ^ value.binding;
|
|
}
|
|
};
|
|
|
|
// Special constant used in a {MSL,HLSL}ResourceBinding desc_set
|
|
// element to indicate the bindings for the push constants.
|
|
static const uint32_t ResourceBindingPushConstantDescriptorSet = ~(0u);
|
|
|
|
// Special constant used in a {MSL,HLSL}ResourceBinding binding
|
|
// element to indicate the bindings for the push constants.
|
|
static const uint32_t ResourceBindingPushConstantBinding = 0;
|
|
} // namespace SPIRV_CROSS_NAMESPACE
|
|
|
|
namespace std
|
|
{
|
|
template <SPIRV_CROSS_NAMESPACE::Types type>
|
|
struct hash<SPIRV_CROSS_NAMESPACE::TypedID<type>>
|
|
{
|
|
size_t operator()(const SPIRV_CROSS_NAMESPACE::TypedID<type> &value) const
|
|
{
|
|
return std::hash<uint32_t>()(value);
|
|
}
|
|
};
|
|
} // namespace std
|
|
|
|
#endif
|