mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
057367bf4f
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
60 lines
4.0 KiB
C++
60 lines
4.0 KiB
C++
// This file is part of the FidelityFX SDK.
|
|
//
|
|
// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
#pragma once
|
|
|
|
#include "ffx_types.h"
|
|
|
|
/// Typedef for error codes returned from functions in the FidelityFX SDK.
|
|
typedef int32_t FfxErrorCode;
|
|
|
|
static const FfxErrorCode FFX_OK = 0; ///< The operation completed successfully.
|
|
static const FfxErrorCode FFX_ERROR_INVALID_POINTER = 0x80000000; ///< The operation failed due to an invalid pointer.
|
|
static const FfxErrorCode FFX_ERROR_INVALID_ALIGNMENT = 0x80000001; ///< The operation failed due to an invalid alignment.
|
|
static const FfxErrorCode FFX_ERROR_INVALID_SIZE = 0x80000002; ///< The operation failed due to an invalid size.
|
|
static const FfxErrorCode FFX_EOF = 0x80000003; ///< The end of the file was encountered.
|
|
static const FfxErrorCode FFX_ERROR_INVALID_PATH = 0x80000004; ///< The operation failed because the specified path was invalid.
|
|
static const FfxErrorCode FFX_ERROR_EOF = 0x80000005; ///< The operation failed because end of file was reached.
|
|
static const FfxErrorCode FFX_ERROR_MALFORMED_DATA = 0x80000006; ///< The operation failed because of some malformed data.
|
|
static const FfxErrorCode FFX_ERROR_OUT_OF_MEMORY = 0x80000007; ///< The operation failed because it ran out memory.
|
|
static const FfxErrorCode FFX_ERROR_INCOMPLETE_INTERFACE = 0x80000008; ///< The operation failed because the interface was not fully configured.
|
|
static const FfxErrorCode FFX_ERROR_INVALID_ENUM = 0x80000009; ///< The operation failed because of an invalid enumeration value.
|
|
static const FfxErrorCode FFX_ERROR_INVALID_ARGUMENT = 0x8000000a; ///< The operation failed because an argument was invalid.
|
|
static const FfxErrorCode FFX_ERROR_OUT_OF_RANGE = 0x8000000b; ///< The operation failed because a value was out of range.
|
|
static const FfxErrorCode FFX_ERROR_NULL_DEVICE = 0x8000000c; ///< The operation failed because a device was null.
|
|
static const FfxErrorCode FFX_ERROR_BACKEND_API_ERROR = 0x8000000d; ///< The operation failed because the backend API returned an error code.
|
|
static const FfxErrorCode FFX_ERROR_INSUFFICIENT_MEMORY = 0x8000000e; ///< The operation failed because there was not enough memory.
|
|
|
|
/// Helper macro to return error code y from a function when a specific condition, x, is not met.
|
|
#define FFX_RETURN_ON_ERROR(x, y) \
|
|
if (!(x)) \
|
|
{ \
|
|
return (y); \
|
|
}
|
|
|
|
/// Helper macro to return error code x from a function when it is not FFX_OK.
|
|
#define FFX_VALIDATE(x) \
|
|
{ \
|
|
FfxErrorCode ret = x; \
|
|
FFX_RETURN_ON_ERROR(ret == FFX_OK, ret); \
|
|
}
|
|
|