mirror of
https://github.com/godotengine/godot.git
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58cda02a38
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript |
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.. | ||
.old | ||
export | ||
globals | ||
java | ||
android_native_app_glue.c | ||
android_native_app_glue.h | ||
AndroidManifest.xml.template | ||
audio_driver_android.cpp | ||
audio_driver_android.h | ||
audio_driver_jandroid.cpp | ||
audio_driver_jandroid.h | ||
detect.py | ||
dir_access_android.cpp | ||
dir_access_android.h | ||
dir_access_jandroid.cpp | ||
dir_access_jandroid.h | ||
file_access_android.cpp | ||
file_access_android.h | ||
file_access_jandroid.cpp | ||
file_access_jandroid.h | ||
godot_android.cpp | ||
java_glue.cpp | ||
java_glue.h | ||
logo.png | ||
os_android.cpp | ||
os_android.h | ||
platform_config.h | ||
project.properties.template | ||
SCsub | ||
sign.sh | ||
thread_jandroid.cpp | ||
thread_jandroid.h |