godot/scene
2017-01-10 21:42:14 +11:00
..
2d Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
3d Few small fixes so tools=no and target=release compiles 2017-01-10 21:42:14 +11:00
animation Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
io Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
main Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
resources Few small fixes so tools=no and target=release compiles 2017-01-10 21:42:14 +11:00
register_scene_types.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
scene_string_names.h Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00