godot/platform/web
2022-10-10 19:28:43 +08:00
..
api Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
export Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
js Fix Object type in GodotJSWrapper. 2022-10-10 19:28:43 +08:00
.eslintrc.engine.js [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
audio_driver_web.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
display_server_web.cpp Fix some errors affecting the Web editor 2022-09-12 16:29:45 +02:00
display_server_web.h
dom_keys.inc
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
http_client_web.h [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
javascript_bridge_singleton.cpp Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
logo.png
os_web.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
os_web.h
package-lock.json Replace local web server setup for web editor with a Python-based solution 2022-10-04 19:39:27 +02:00
package.json Replace local web server setup for web editor with a Python-based solution 2022-10-04 19:39:27 +02:00
platform_config.h
README.md
run_icon.png
SCsub [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
serve.py Replace local web server setup for web editor with a Python-based solution 2022-10-04 19:39:27 +02:00
web_main.cpp Rename Engine.target_fps and associated project setting to max_fps 2022-10-03 23:54:36 +02:00
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.