godot/scene/3d
2020-05-21 11:28:01 +01:00
..
area.cpp
area.h
arvr_nodes.cpp Merge pull request #35406 from lawnjelly/ortho-shadow 2020-01-22 22:02:09 +01:00
arvr_nodes.h
audio_stream_player_3d.cpp Fix bug with AudioStreamPlayer3D audio position 2020-05-07 13:37:06 +02:00
audio_stream_player_3d.h
baked_lightmap.cpp
baked_lightmap.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Change CameraMatrix::get_viewport_size to get_viewport_half_extents 2020-01-22 18:22:00 +00:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Add a new configuration warning to CollisionShape 2020-03-06 23:51:26 +01:00
collision_shape.h
cpu_particles.cpp Fix custom w component being uninitialized on CPU particles. 2020-05-04 16:10:22 +02:00
cpu_particles.h Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
gi_probe.cpp
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp
navigation_mesh.h
navigation.cpp Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
navigation.h
particles.cpp
particles.h
path.cpp Handle huge offset values in Path2D and Path3D set_offset 2020-04-16 11:45:40 +02:00
path.h
physics_body.cpp Add a new configuration warning to CollisionShape 2020-03-06 23:51:26 +01:00
physics_body.h Added function to expose floor normal, useful to correctly calculate player velocity. 2020-01-10 14:58:19 +01:00
physics_joint.cpp Added missing spring enums for generic_6dof_joint 2020-05-04 16:10:22 +02:00
physics_joint.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
SCsub
skeleton.cpp Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
skeleton.h Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
soft_body.cpp Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
soft_body.h Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
spatial.h
spring_arm.cpp Activate Physics Process in SpringArm3D. 2020-04-20 11:51:30 +02:00
spring_arm.h
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp Fixed random force on vehicle wheel 2020-02-15 20:30:17 +05:30
vehicle_body.h
visibility_notifier.cpp Fix visibility enabler flag toggling 2020-03-25 11:38:53 +01:00
visibility_notifier.h
visual_instance.cpp
visual_instance.h
voxel_light_baker.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
voxel_light_baker.h
world_environment.cpp
world_environment.h