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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
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Here's to a great year 2021 for all Godot users 🎆
154 lines
4.7 KiB
C++
154 lines
4.7 KiB
C++
/*************************************************************************/
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/* test_paged_array.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEST_PAGED_ARRAY_H
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#define TEST_PAGED_ARRAY_H
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#include "core/templates/paged_array.h"
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#include "thirdparty/doctest/doctest.h"
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namespace TestPagedArray {
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// PagedArray
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TEST_CASE("[PagedArray] Simple fill and refill") {
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PagedArrayPool<uint32_t> pool;
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PagedArray<uint32_t> array;
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array.set_page_pool(&pool);
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for (uint32_t i = 0; i < 123456; i++) {
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array.push_back(i);
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}
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CHECK_MESSAGE(
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array.size() == 123456,
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"PagedArray should have 123456 elements.");
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bool all_match = true;
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for (uint32_t i = 0; i < 123456; i++) {
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if (array[i] != i) {
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all_match = false;
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break;
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}
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}
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CHECK_MESSAGE(
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all_match,
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"PagedArray elements should match from 0 to 123455.");
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array.clear();
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CHECK_MESSAGE(
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array.size() == 0,
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"PagedArray elements should be 0 after clear.");
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for (uint32_t i = 0; i < 999; i++) {
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array.push_back(i);
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}
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CHECK_MESSAGE(
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array.size() == 999,
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"PagedArray should have 999 elements.");
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all_match = true;
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for (uint32_t i = 0; i < 999; i++) {
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if (array[i] != i) {
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all_match = false;
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}
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}
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CHECK_MESSAGE(
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all_match,
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"PagedArray elements should match from 0 to 998.");
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array.reset(); //reset so pagepool can be reset
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pool.reset();
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}
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TEST_CASE("[PagedArray] Shared pool fill, including merging") {
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PagedArrayPool<uint32_t> pool;
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PagedArray<uint32_t> array1;
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PagedArray<uint32_t> array2;
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array1.set_page_pool(&pool);
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array2.set_page_pool(&pool);
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for (uint32_t i = 0; i < 123456; i++) {
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array1.push_back(i);
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}
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CHECK_MESSAGE(
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array1.size() == 123456,
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"PagedArray #1 should have 123456 elements.");
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bool all_match = true;
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for (uint32_t i = 0; i < 123456; i++) {
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if (array1[i] != i) {
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all_match = false;
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}
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}
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CHECK_MESSAGE(
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all_match,
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"PagedArray #1 elements should match from 0 to 123455.");
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for (uint32_t i = 0; i < 999; i++) {
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array2.push_back(i);
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}
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CHECK_MESSAGE(
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array2.size() == 999,
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"PagedArray #2 should have 999 elements.");
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all_match = true;
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for (uint32_t i = 0; i < 999; i++) {
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if (array2[i] != i) {
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all_match = false;
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}
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}
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CHECK_MESSAGE(
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all_match,
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"PagedArray #2 elements should match from 0 to 998.");
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array1.merge_unordered(array2);
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CHECK_MESSAGE(
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array1.size() == 123456 + 999,
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"PagedArray #1 should now be 123456 + 999 elements.");
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CHECK_MESSAGE(
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array2.size() == 0,
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"PagedArray #2 should now be 0 elements.");
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array1.reset(); //reset so pagepool can be reset
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array2.reset(); //reset so pagepool can be reset
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pool.reset();
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}
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} // namespace TestPagedArray
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#endif // TEST_PAGED_ARRAY_H
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