mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
5268443fdf
Only necessary files
151 lines
4.0 KiB
C++
151 lines
4.0 KiB
C++
/*
|
|
* Copyright (c) 2015 The WebM project authors. All Rights Reserved.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license
|
|
* that can be found in the LICENSE file in the root of the source
|
|
* tree. An additional intellectual property rights grant can be found
|
|
* in the file PATENTS. All contributing project authors may
|
|
* be found in the AUTHORS file in the root of the source tree.
|
|
*/
|
|
|
|
#ifndef VPX_PORTS_VPX_ONCE_H_
|
|
#define VPX_PORTS_VPX_ONCE_H_
|
|
|
|
#include "vpx_config.h"
|
|
|
|
/* Implement a function wrapper to guarantee initialization
|
|
* thread-safety for library singletons.
|
|
*
|
|
* NOTE: These functions use static locks, and can only be
|
|
* used with one common argument per compilation unit. So
|
|
*
|
|
* file1.c:
|
|
* vpx_once(foo);
|
|
* ...
|
|
* vpx_once(foo);
|
|
*
|
|
* file2.c:
|
|
* vpx_once(bar);
|
|
*
|
|
* will ensure foo() and bar() are each called only once, but in
|
|
*
|
|
* file1.c:
|
|
* vpx_once(foo);
|
|
* vpx_once(bar):
|
|
*
|
|
* bar() will never be called because the lock is used up
|
|
* by the call to foo().
|
|
*/
|
|
|
|
#if CONFIG_MULTITHREAD && defined(_WIN32)
|
|
#include <windows.h>
|
|
#include <stdlib.h>
|
|
/* Declare a per-compilation-unit state variable to track the progress
|
|
* of calling func() only once. This must be at global scope because
|
|
* local initializers are not thread-safe in MSVC prior to Visual
|
|
* Studio 2015.
|
|
*
|
|
* As a static, once_state will be zero-initialized as program start.
|
|
*/
|
|
static LONG once_state;
|
|
static void once(void (*func)(void))
|
|
{
|
|
/* Try to advance once_state from its initial value of 0 to 1.
|
|
* Only one thread can succeed in doing so.
|
|
*/
|
|
if (InterlockedCompareExchange(&once_state, 1, 0) == 0) {
|
|
/* We're the winning thread, having set once_state to 1.
|
|
* Call our function. */
|
|
func();
|
|
/* Now advance once_state to 2, unblocking any other threads. */
|
|
InterlockedIncrement(&once_state);
|
|
return;
|
|
}
|
|
|
|
/* We weren't the winning thread, but we want to block on
|
|
* the state variable so we don't return before func()
|
|
* has finished executing elsewhere.
|
|
*
|
|
* Try to advance once_state from 2 to 2, which is only possible
|
|
* after the winning thead advances it from 1 to 2.
|
|
*/
|
|
while (InterlockedCompareExchange(&once_state, 2, 2) != 2) {
|
|
/* State isn't yet 2. Try again.
|
|
*
|
|
* We are used for singleton initialization functions,
|
|
* which should complete quickly. Contention will likewise
|
|
* be rare, so it's worthwhile to use a simple but cpu-
|
|
* intensive busy-wait instead of successive backoff,
|
|
* waiting on a kernel object, or another heavier-weight scheme.
|
|
*
|
|
* We can at least yield our timeslice.
|
|
*/
|
|
Sleep(0);
|
|
}
|
|
|
|
/* We've seen once_state advance to 2, so we know func()
|
|
* has been called. And we've left once_state as we found it,
|
|
* so other threads will have the same experience.
|
|
*
|
|
* It's safe to return now.
|
|
*/
|
|
return;
|
|
}
|
|
|
|
|
|
#elif CONFIG_MULTITHREAD && defined(__OS2__)
|
|
#define INCL_DOS
|
|
#include <os2.h>
|
|
static void once(void (*func)(void))
|
|
{
|
|
static int done;
|
|
|
|
/* If the initialization is complete, return early. */
|
|
if(done)
|
|
return;
|
|
|
|
/* Causes all other threads in the process to block themselves
|
|
* and give up their time slice.
|
|
*/
|
|
DosEnterCritSec();
|
|
|
|
if (!done)
|
|
{
|
|
func();
|
|
done = 1;
|
|
}
|
|
|
|
/* Restores normal thread dispatching for the current process. */
|
|
DosExitCritSec();
|
|
}
|
|
|
|
|
|
#elif CONFIG_MULTITHREAD && HAVE_PTHREAD_H
|
|
#include <pthread.h>
|
|
static void once(void (*func)(void))
|
|
{
|
|
static pthread_once_t lock = PTHREAD_ONCE_INIT;
|
|
pthread_once(&lock, func);
|
|
}
|
|
|
|
|
|
#else
|
|
/* No-op version that performs no synchronization. *_rtcd() is idempotent,
|
|
* so as long as your platform provides atomic loads/stores of pointers
|
|
* no synchronization is strictly necessary.
|
|
*/
|
|
|
|
static void once(void (*func)(void))
|
|
{
|
|
static int done;
|
|
|
|
if(!done)
|
|
{
|
|
func();
|
|
done = 1;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#endif // VPX_PORTS_VPX_ONCE_H_
|