mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
c71e189efd
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces.
155 lines
7.9 KiB
XML
155 lines
7.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="Vector<*>">
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<Expand>
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<Item Name="[size]">_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Item>
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<ArrayItems>
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<Size>_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Size>
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<ValuePointer>_cowdata._ptr</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="PoolVector<*>">
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<Expand>
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<Item Name="[size]">alloc ? (alloc->size / sizeof($T1)) : 0</Item>
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<ArrayItems>
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<Size>alloc ? (alloc->size / sizeof($T1)) : 0</Size>
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<ValuePointer>alloc ? (($T1 *)alloc->mem) : 0</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="List<*>">
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<Expand>
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<Item Name="[size]">_data ? (_data->size_cache) : 0</Item>
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<LinkedListItems>
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<Size>_data ? (_data->size_cache) : 0</Size>
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<HeadPointer>_data->first</HeadPointer>
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<NextPointer>next_ptr</NextPointer>
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<ValueNode>value</ValueNode>
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</LinkedListItems>
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</Expand>
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</Type>
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<Type Name="Variant">
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<DisplayString Condition="type == Variant::NIL">nil</DisplayString>
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<DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString>
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<DisplayString Condition="type == Variant::INT">{_data._int}</DisplayString>
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<DisplayString Condition="type == Variant::REAL">{_data._real}</DisplayString>
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<DisplayString Condition="type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString>
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<DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString>
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<DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString>
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<DisplayString Condition="type == Variant::TRANSFORM">{_data._transform}</DisplayString>
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<DisplayString Condition="type == Variant::STRING">{*(String *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::_RID">{*(RID *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_BYTE_ARRAY">{*(PoolByteArray *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_INT_ARRAY">{*(PoolIntArray *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_REAL_ARRAY">{*(PoolRealArray *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_STRING_ARRAY">{*(PoolStringArray *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_VECTOR2_ARRAY">{*(PoolVector2Array *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_VECTOR3_ARRAY">{*(PoolVector3Array *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString>
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<StringView Condition="type == Variant::STRING && ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,su</StringView>
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<Expand>
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<Item Name="[value]" Condition="type == Variant::BOOL">_data._bool</Item>
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<Item Name="[value]" Condition="type == Variant::INT">_data._int</Item>
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<Item Name="[value]" Condition="type == Variant::REAL">_data._real</Item>
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<Item Name="[value]" Condition="type == Variant::TRANSFORM2D">_data._transform2d</Item>
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<Item Name="[value]" Condition="type == Variant::AABB">_data._aabb</Item>
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<Item Name="[value]" Condition="type == Variant::BASIS">_data._basis</Item>
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<Item Name="[value]" Condition="type == Variant::TRANSFORM">_data._transform</Item>
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<Item Name="[value]" Condition="type == Variant::STRING">*(String *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::RECT2">*(Rect2 *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PLANE">*(Plane *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::QUAT">*(Quat *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::_RID">*(RID *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item>
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</Expand>
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</Type>
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<Type Name="String">
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<DisplayString Condition="_cowdata._ptr == 0">[empty]</DisplayString>
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<DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,su}</DisplayString>
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<StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,su</StringView>
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</Type>
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<Type Name="StringName">
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<DisplayString Condition="_data && _data->cname">{_data->cname}</DisplayString>
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<DisplayString Condition="_data && !_data->cname">{_data->name,su}</DisplayString>
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<DisplayString Condition="!_data">[empty]</DisplayString>
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<StringView Condition="_data && _data->cname">_data->cname</StringView>
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<StringView Condition="_data && !_data->cname">_data->name,su</StringView>
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</Type>
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<Type Name="Vector2">
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<DisplayString>{{{x},{y}}}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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</Expand>
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</Type>
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<Type Name="Vector3">
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<DisplayString>{{{x},{y},{z}}}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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</Expand>
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</Type>
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<Type Name="Quat">
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<DisplayString>Quat {{{x},{y},{z},{w}}}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="w">w</Item>
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</Expand>
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</Type>
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<Type Name="Color">
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<DisplayString>Color {{{r},{g},{b},{a}}}</DisplayString>
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<Expand>
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<Item Name="red">r</Item>
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<Item Name="green">g</Item>
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<Item Name="blue">b</Item>
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<Item Name="alpha">a</Item>
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</Expand>
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</Type>
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<Type Name="Node" Inheritable="false">
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<Expand>
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<Item Name="Object">(Object*)this</Item>
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<Item Name="class_name">(StringName*)(((char*)this) + sizeof(Object))</Item>
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<Item Name="data">(Node::Data*)(((char*)this) + sizeof(Object) + sizeof(StringName))</Item>
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</Expand>
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</Type>
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</AutoVisualizer>
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