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https://github.com/godotengine/godot.git
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bfc005d462
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks
133 lines
4.3 KiB
Plaintext
133 lines
4.3 KiB
Plaintext
/*************************************************************************/
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/* godot_iphone.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/ustring.h"
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#include "main/main.h"
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#include "os_iphone.h"
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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static OSIPhone *os = nullptr;
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int add_path(int, char **);
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int add_cmdline(int, char **);
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int iphone_main(int, char **, String);
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int add_path(int p_argc, char **p_args) {
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NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
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if (!str) {
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return p_argc;
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}
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p_args[p_argc++] = (char *)"--path";
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[str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
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p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
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p_args[p_argc] = NULL;
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[str release];
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return p_argc;
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};
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int add_cmdline(int p_argc, char **p_args) {
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NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
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if (!arr) {
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return p_argc;
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}
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for (NSUInteger i = 0; i < [arr count]; i++) {
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NSString *str = [arr objectAtIndex:i];
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if (!str) {
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continue;
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}
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[str retain]; // @todo delete these at some point
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p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
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[str release];
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};
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p_args[p_argc] = NULL;
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return p_argc;
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};
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int iphone_main(int argc, char **argv, String data_dir) {
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size_t len = strlen(argv[0]);
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while (len--) {
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if (argv[0][len] == '/') {
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break;
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}
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}
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if (len >= 0) {
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char path[512];
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memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len);
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path[len] = 0;
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printf("Path: %s\n", path);
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chdir(path);
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}
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printf("godot_iphone %s\n", argv[0]);
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char cwd[512];
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getcwd(cwd, sizeof(cwd));
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printf("cwd %s\n", cwd);
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os = new OSIPhone(data_dir);
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// We must override main when testing is enabled
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TEST_MAIN_OVERRIDE
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char *fargv[64];
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for (int i = 0; i < argc; i++) {
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fargv[i] = argv[i];
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};
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fargv[argc] = nullptr;
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argc = add_path(argc, fargv);
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argc = add_cmdline(argc, fargv);
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printf("os created\n");
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Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
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printf("setup %i\n", err);
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if (err != OK) {
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return 255;
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}
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os->initialize_modules();
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return 0;
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};
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void iphone_finish() {
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printf("iphone_finish\n");
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Main::cleanup();
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delete os;
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};
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