godot/scene/main
Juan Linietsky bf1f83ed29 Small fix that makes overal UI (including dragging spliiters) much, much faster.
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
..
canvas_layer.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
canvas_layer.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
http_request.cpp
http_request.h
instance_placeholder.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
instance_placeholder.h
node.cpp Allow zero-padded serial naming 2017-08-16 03:26:47 +02:00
node.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
resource_preloader.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
resource_preloader.h
scene_tree.cpp Small fix that makes overal UI (including dragging spliiters) much, much faster. 2017-08-18 23:01:27 -03:00
scene_tree.h Add expand stretch/ascpect - no more black bars 2017-08-09 12:26:33 +03:00
SCsub
timer.cpp
timer.h
viewport.cpp Merge pull request #9889 from groud/control_enhancements 2017-08-15 22:55:49 +02:00
viewport.h Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00