godot/editor/debugger
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
..
debug_adapter
editor_debugger_inspector.cpp Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
editor_debugger_inspector.h
editor_debugger_node.cpp Fix debugger behaviour with multi-session debugging: 2023-10-06 19:20:37 +01:00
editor_debugger_node.h Fix debugger behaviour with multi-session debugging: 2023-10-06 19:20:37 +01:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
editor_debugger_tree.h
editor_file_server.cpp
editor_file_server.h
editor_performance_profiler.cpp [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
editor_performance_profiler.h
editor_profiler.cpp Fix missing time for some script functions in profiler 2023-12-19 19:42:21 +01:00
editor_profiler.h Fix missing time for some script functions in profiler 2023-12-19 19:42:21 +01:00
editor_visual_profiler.cpp Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
editor_visual_profiler.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
script_editor_debugger.cpp Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy 2024-01-04 14:25:33 +01:00
script_editor_debugger.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
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