Go to file
Rémi Verschelde bf00e1efde
Merge pull request #91168 from kitbdev/docks-dont-edit-current-v2
Don't edit current when changing docks v2
2024-04-30 17:03:25 +02:00
.github [CI] [macOS] Build for both arm64 and x86_64 2024-04-24 13:00:30 +02:00
core Merge pull request #90394 from dsnopek/object-ptrcall-null-unlikely 2024-04-30 17:03:16 +02:00
doc Merge pull request #86978 from kitbdev/multicaret-overhaul 2024-04-30 17:03:04 +02:00
drivers Merge pull request #91100 from bruvzg/x_finks 2024-04-29 13:00:37 +02:00
editor Merge pull request #91168 from kitbdev/docks-dont-edit-current-v2 2024-04-30 17:03:25 +02:00
main Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
misc Merge pull request #91128 from patwork/splash-image-in-web-export 2024-04-30 17:03:21 +02:00
modules Merge pull request #91305 from BastiaanOlij/fix_mobile_vr_gyro 2024-04-29 15:20:32 +02:00
platform Merge pull request #91128 from patwork/splash-image-in-web-export 2024-04-30 17:03:21 +02:00
scene Merge pull request #89643 from mnemoli/pickone-fix-89641 2024-04-30 17:03:10 +02:00
servers Merge pull request #91247 from AThousandShips/callable_fix 2024-04-29 10:10:32 +02:00
tests Merge pull request #86978 from kitbdev/multicaret-overhaul 2024-04-30 17:03:04 +02:00
thirdparty mbedtls: Disable AESCE on Linux ARM32, doesn't compile on our target arch 2024-04-30 10:40:32 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes Ensure all Visual Studio files are generated with CRLF 2024-04-10 17:26:36 +02:00
.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
.mailmap Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
.pre-commit-config.yaml
AUTHORS.md Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
DONORS.md Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
gles3_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
glsl_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
godot.manifest
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
platform_methods.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
README.md
SConstruct SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
scu_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs