godot/platform/macos
Rémi Verschelde be6a09b6ec
Merge pull request #82423 from bruvzg/mac_ex_fs
[macOS] Check all exclusive fullscreen windows before setting presentation mode.
2023-10-03 17:23:18 +02:00
..
doc_classes [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
export Merge pull request #81969 from bruvzg/macsign 2023-10-03 17:21:15 +02:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py Updated compiler version detection 2023-09-25 21:17:20 +02:00
dir_access_macos.h
dir_access_macos.mm
display_server_macos.h Merge pull request #82423 from bruvzg/mac_ex_fs 2023-10-03 17:23:18 +02:00
display_server_macos.mm Merge pull request #82423 from bruvzg/mac_ex_fs 2023-10-03 17:23:18 +02:00
gl_manager_macos_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_angle.mm [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_legacy.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_legacy.mm [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
godot_application_delegate.h
godot_application_delegate.mm
godot_application.h
godot_application.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h [macOS] Fix live resize with the latest MoltenVK version. 2023-09-05 16:21:08 +03:00
godot_content_view.mm [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm
godot_menu_item.h
godot_menu_item.mm
godot_window_delegate.h
godot_window_delegate.mm [macOS] Check all exclusive fullscreen windows before setting presentation mode. 2023-09-27 09:01:52 +03:00
godot_window.h
godot_window.mm
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h
key_mapping_macos.mm
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h [macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
os_macos.mm [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_macos_builders.py
README.md
SCsub [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
tts_macos.h
tts_macos.mm
vulkan_context_macos.h
vulkan_context_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation