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f8ab79e68a
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. |
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.. | ||
multiplayer_spawner.cpp | ||
multiplayer_spawner.h | ||
multiplayer_synchronizer.cpp | ||
multiplayer_synchronizer.h | ||
scene_cache_interface.cpp | ||
scene_cache_interface.h | ||
scene_replication_interface.cpp | ||
scene_replication_interface.h | ||
scene_replication_state.cpp | ||
scene_replication_state.h | ||
scene_rpc_interface.cpp | ||
scene_rpc_interface.h | ||
SCsub |