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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
79 lines
3.4 KiB
C++
79 lines
3.4 KiB
C++
/**************************************************************************/
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/* video_stream.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef VIDEO_STREAM_H
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#define VIDEO_STREAM_H
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#include "scene/resources/texture.h"
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class VideoStreamPlayback : public Resource {
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GDCLASS(VideoStreamPlayback, Resource);
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public:
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typedef int (*AudioMixCallback)(void *p_udata, const float *p_data, int p_frames);
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virtual void stop() = 0;
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virtual void play() = 0;
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virtual bool is_playing() const = 0;
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virtual void set_paused(bool p_paused) = 0;
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virtual bool is_paused() const = 0;
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virtual void set_loop(bool p_enable) = 0;
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virtual bool has_loop() const = 0;
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virtual double get_length() const = 0;
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virtual double get_playback_position() const = 0;
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virtual void seek(double p_time) = 0;
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virtual void set_audio_track(int p_idx) = 0;
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virtual Ref<Texture2D> get_texture() const = 0;
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virtual void update(double p_delta) = 0;
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virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
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virtual int get_channels() const = 0;
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virtual int get_mix_rate() const = 0;
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};
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class VideoStream : public Resource {
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GDCLASS(VideoStream, Resource);
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OBJ_SAVE_TYPE(VideoStream); // Saves derived classes with common type so they can be interchanged.
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public:
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virtual void set_audio_track(int p_track) = 0;
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virtual Ref<VideoStreamPlayback> instantiate_playback() = 0;
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};
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#endif // VIDEO_STREAM_H
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