godot/scene
Hein-Pieter van Braam be4448bd1f Use a more naive RNG for the lightmapper
This speeds up the lightmapper by about 10% with no visible impact. A
comparison is up here:

https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz

AMD Ryzen 7 1700 Eight-Core Processor
Sponza scene

pcg32
256/256/high   00:10:13
256/256/medium 00:02:50
256/256/low    00:01:11

xorshift
256/256/high   00:09:32
256/256/medium 00:02:34
256/256/low    00:01:05
2017-12-17 00:12:45 +01:00
..
2d Merge pull request #13991 from CyanBlob/master 2017-12-16 16:38:59 +01:00
3d Use a more naive RNG for the lightmapper 2017-12-17 00:12:45 +01:00
animation Revert property changes in "[DOCS] AnimationPlayer new props, members/methods" 2017-12-14 00:36:41 +01:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
main Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus" 2017-12-16 19:50:32 -03:00
resources Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
register_scene_types.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
register_scene_types.h
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00