godot/platform
opl- a31b164071 Fix losing X11 window normal size hint properties
This was caused by `XSetWMNormalHints` being called multiple times, each time with different values. Calling the method replaces the old data completely, resulting in some of the settings being lost.

Since the method was called 3 times before the window was mapped, this resulted in the position hint being lost and the window always getting opened at a position determined by the WM.
2020-07-31 17:32:46 +02:00
..
android Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:19:17 +02:00
iphone iOS: safe area implementation 2020-07-27 17:58:57 +03:00
javascript Merge pull request #40755 from Faless/js/fix_and_cancel_swap 2020-07-27 14:32:48 +02:00
linuxbsd Fix losing X11 window normal size hint properties 2020-07-31 17:32:46 +02:00
osx [macOS] Refocus last key window after DisplayServer::alert is closed. 2020-07-26 23:00:49 +03:00
server t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
uwp Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes 2020-07-26 20:25:53 +02:00
windows Merge pull request #40706 from akien-mga/style-fix-file_format-macos 2020-07-27 13:27:56 +02:00
register_platform_apis.h
SCsub