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Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BULLET_DYNAMICS_COMMON_H
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#define BULLET_DYNAMICS_COMMON_H
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///Common headerfile includes for Bullet Dynamics, including Collision Detection
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#include "btBulletCollisionCommon.h"
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.h"
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#include "BulletDynamics/ConstraintSolver/btGearConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btFixedConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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///Vehicle simulation, with wheel contact simulated by raycasts
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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#endif //BULLET_DYNAMICS_COMMON_H
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