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Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
183 lines
5.6 KiB
C++
183 lines
5.6 KiB
C++
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/*
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-----------------------------------------------------------------------------
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of EITHER:
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(1) The GNU Lesser General Public License as published by the Free
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Software Foundation; either version 2.1 of the License, or (at
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your option) any later version. The text of the GNU Lesser
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General Public License is included with this library in the
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file GIMPACT-LICENSE-LGPL.TXT.
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(2) The BSD-style license that is included with this library in
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the file GIMPACT-LICENSE-BSD.TXT.
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(3) The zlib/libpng license that is included with this library in
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the file GIMPACT-LICENSE-ZLIB.TXT.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
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GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
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-----------------------------------------------------------------------------
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*/
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#include "gim_box_set.h"
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GUINT GIM_BOX_TREE::_calc_splitting_axis(
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gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex)
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{
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GUINT i;
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btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
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btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
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GUINT numIndices = endIndex-startIndex;
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for (i=startIndex;i<endIndex;i++)
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{
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btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
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primitive_boxes[i].m_bound.m_min);
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means+=center;
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}
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means *= (btScalar(1.)/(btScalar)numIndices);
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for (i=startIndex;i<endIndex;i++)
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{
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btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
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primitive_boxes[i].m_bound.m_min);
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btVector3 diff2 = center-means;
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diff2 = diff2 * diff2;
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variance += diff2;
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}
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variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
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return variance.maxAxis();
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}
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GUINT GIM_BOX_TREE::_sort_and_calc_splitting_index(
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gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,
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GUINT endIndex, GUINT splitAxis)
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{
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GUINT i;
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GUINT splitIndex =startIndex;
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GUINT numIndices = endIndex - startIndex;
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// average of centers
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btScalar splitValue = 0.0f;
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for (i=startIndex;i<endIndex;i++)
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{
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splitValue+= 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
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primitive_boxes[i].m_bound.m_min[splitAxis]);
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}
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splitValue /= (btScalar)numIndices;
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//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
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for (i=startIndex;i<endIndex;i++)
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{
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btScalar center = 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
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primitive_boxes[i].m_bound.m_min[splitAxis]);
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if (center > splitValue)
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{
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//swap
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primitive_boxes.swap(i,splitIndex);
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splitIndex++;
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}
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}
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//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
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//otherwise the tree-building might fail due to stack-overflows in certain cases.
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//unbalanced1 is unsafe: it can cause stack overflows
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//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
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//unbalanced2 should work too: always use center (perfect balanced trees)
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//bool unbalanced2 = true;
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//this should be safe too:
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GUINT rangeBalancedIndices = numIndices/3;
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bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
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if (unbalanced)
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{
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splitIndex = startIndex+ (numIndices>>1);
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}
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btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
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return splitIndex;
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}
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void GIM_BOX_TREE::_build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex)
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{
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GUINT current_index = m_num_nodes++;
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btAssert((endIndex-startIndex)>0);
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if((endIndex-startIndex) == 1) //we got a leaf
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{
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m_node_array[current_index].m_left = 0;
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m_node_array[current_index].m_right = 0;
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m_node_array[current_index].m_escapeIndex = 0;
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m_node_array[current_index].m_bound = primitive_boxes[startIndex].m_bound;
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m_node_array[current_index].m_data = primitive_boxes[startIndex].m_data;
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return;
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}
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//configure inner node
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GUINT splitIndex;
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//calc this node bounding box
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m_node_array[current_index].m_bound.invalidate();
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for (splitIndex=startIndex;splitIndex<endIndex;splitIndex++)
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{
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m_node_array[current_index].m_bound.merge(primitive_boxes[splitIndex].m_bound);
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}
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//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
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//split axis
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splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
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splitIndex = _sort_and_calc_splitting_index(
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primitive_boxes,startIndex,endIndex,splitIndex);
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//configure this inner node : the left node index
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m_node_array[current_index].m_left = m_num_nodes;
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//build left child tree
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_build_sub_tree(primitive_boxes, startIndex, splitIndex );
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//configure this inner node : the right node index
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m_node_array[current_index].m_right = m_num_nodes;
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//build right child tree
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_build_sub_tree(primitive_boxes, splitIndex ,endIndex);
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//configure this inner node : the escape index
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m_node_array[current_index].m_escapeIndex = m_num_nodes - current_index;
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}
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//! stackless build tree
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void GIM_BOX_TREE::build_tree(
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gim_array<GIM_AABB_DATA> & primitive_boxes)
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{
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// initialize node count to 0
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m_num_nodes = 0;
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// allocate nodes
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m_node_array.resize(primitive_boxes.size()*2);
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_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
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}
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